Yeah its definitely a bug, because 1.6 now supposedly used the same protocol
as CS Source but that was not true, it does not need this fake challenge
request first.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Steven
Hartland
Sent: Thursday, 8 January 2009 10:00 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Query servers with QSTAT since last CS update

Yes this is designed behaviour but I would propose to you its only
meant to be triggered in the failure case where a request with an
invalid challenge is sent, and not in place of the also documented
challenge request.

So yes it works but we shouldn't need to use it.

    Regards
    Steve
----- Original Message ----- 
From: "Kveri" <[email protected]>


true, but I don't know why valve should fix that (it's not a bug), 
because it's working with A2S_PLAYER (or A2S_RULES) and it's documented 
- A2S_PLAYER is not a workaround, it's just another way to go. I've been 
using A2S_PLAYER with challenge value -1 to get challenge since protocol 
48 update and I don't see a reason why valve should change anything, 
since everyone is obtaining challenge number this way.

Anyway nice work with qstat, thanks, I've just updated it on my servers, 
however I'm using gentoo and there is no new version in portage right 
now, so I compiled it and replaced binary manually.

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