Lool, I did that and worked fine on CentOS 5

Auto detecting CPU

Using SSE2 Optimised binary.

Server will auto-restart if there is a crash.

Console initialized.

Game.dll loaded for "Team Fortress"

./srcds_run: line 352:  7416 Violación de segmento  $HL_CMD

Add "-debug" to the ./srcds_run command line to generate a debug.log to help 
with solving this problem

jue ene 29 01:46:05 CLST 2009: Server restart in 10 seconds

Console initialized.

Game.dll loaded for "Team Fortress"

./srcds_run: line 352:  7426 Violación de segmento  $HL_CMD

Add "-debug" to the ./srcds_run command line to generate a debug.log to help 
with solving this problem

jue ene 29 01:46:15 CLST 2009: Server restart in 10 seconds

Console initialized.

Game.dll loaded for "Team Fortress"

maxplayers set to 14

<started fine>

The Universes escribió:
> I played around with it some more, I was "able" to get the servers to
> start on CentOS. If you just let it error (seg fault), it will
> automatically restart, mine was able to startup correctly after like
> the 3rd auto-retry.
>
> On Wed, Jan 28, 2009 at 8:31 PM, The Universes <[email protected]> wrote:
>   
>> I just tested a clean install of Fedora 10, same error as on CentOS5.
>> I'm guessing the problem is related to Red Hat based distros?
>>
>> On Wed, Jan 28, 2009 at 8:22 PM, Anthal <[email protected]> wrote:
>>     
>>> I've got 3 servers up and running on linux. 2 rented (was a pain
>>> updating them), and one I run myself.
>>> The one I run: Ubuntu 8.10
>>> t...@p3-server:~$ uname -r
>>> 2.6.27-9-server
>>>
>>> Gunna test on another linux server we use for L4D.
>>>
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>>>       
>
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