i've been letting it restart for hours now, and it has not started to work
yet. =\

On Wed, Jan 28, 2009 at 10:26 PM, Rodrigo Peña <[email protected]>wrote:

> Lool, I did that and worked fine on CentOS 5
>
> Auto detecting CPU
>
> Using SSE2 Optimised binary.
>
> Server will auto-restart if there is a crash.
>
> Console initialized.
>
> Game.dll loaded for "Team Fortress"
>
> ./srcds_run: line 352:  7416 Violación de segmento  $HL_CMD
>
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help with solving this problem
>
> jue ene 29 01:46:05 CLST 2009: Server restart in 10 seconds
>
> Console initialized.
>
> Game.dll loaded for "Team Fortress"
>
> ./srcds_run: line 352:  7426 Violación de segmento  $HL_CMD
>
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help with solving this problem
>
> jue ene 29 01:46:15 CLST 2009: Server restart in 10 seconds
>
> Console initialized.
>
> Game.dll loaded for "Team Fortress"
>
> maxplayers set to 14
>
> <started fine>
>
> The Universes escribió:
> > I played around with it some more, I was "able" to get the servers to
> > start on CentOS. If you just let it error (seg fault), it will
> > automatically restart, mine was able to startup correctly after like
> > the 3rd auto-retry.
> >
> > On Wed, Jan 28, 2009 at 8:31 PM, The Universes <[email protected]>
> wrote:
> >
> >> I just tested a clean install of Fedora 10, same error as on CentOS5.
> >> I'm guessing the problem is related to Red Hat based distros?
> >>
> >> On Wed, Jan 28, 2009 at 8:22 PM, Anthal <[email protected]>
> wrote:
> >>
> >>> I've got 3 servers up and running on linux. 2 rented (was a pain
> >>> updating them), and one I run myself.
> >>> The one I run: Ubuntu 8.10
> >>> t...@p3-server:~$ uname -r
> >>> 2.6.27-9-server
> >>>
> >>> Gunna test on another linux server we use for L4D.
> >>>
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> >>>
> >>>
> >
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> >
>
>
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-- 
>From Ben B. (Goerge)
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