Right, but the change in CPU load is probably trivial.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Andreas
Grimm
Sent: Tuesday, February 24, 2009 3:19 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] net_splitpacket_maxrate

Did I understand it correct?

High net_splitpacket_maxrate:
 - High CPU load
 - Less lags, cos packets are compressed

Low net_splitpacket_maxrate:
 - Low CPU load
 - More lags, cos bytes are sent uncompressed

:-O

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tony Paloma
Sent: Tuesday, February 24, 2009 11:54 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] net_splitpacket_maxrate

I didn't notice how much CPU it adds. I imagine under normal gameplay that
it's minimal. Don't set it to 66, that'd be a terrible idea. The value is in
bytes/sec and defaults to 15000. You don't want to set it lower. In the
pictures, I was setting it to 300000.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of JäKë T
Sent: Tuesday, February 24, 2009 2:50 AM
To: [email protected]
Subject: Re: [hlds_linux] net_splitpacket_maxrate


Have you noticed how much more cpu this uses up?
 
net_splitpacket_maxrate 66  

Going to test this out right now myself.

Pictures look good, hope this works out nice. :)

Thanks Tony.


 


> From: [email protected]
> To: [email protected]; [email protected]
> Date: Tue, 24 Feb 2009 02:37:06 -0800
> Subject: [hlds_linux] net_splitpacket_maxrate
> 
> I was experimenting with net_splitpacket_maxrate and it seems it has a
> definite noticeable effect. Assuming your server's CPU can handle the
extra
> load required by splitting an extra amount of large packets and
compressing
> this, I would recommend setting this to the same as your sv_maxrate
(unless
> your maxrate is zero, in which case you should set it to a real high
value).
> Look at these pictures:
> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
> 
> Because of the constant stream of large amounts of incoming data, every
> packet in the screenshots is part of a fragmented set. The CVar limits the
> rate of these packets specifically and defaults to only 15000. This is a
> problem because when there is large amounts of action, it is common for
> update packets to be split because of their large size. If most of the
> update packets need to be split, your rate will suddenly be dropped to
> around 15,000.
> 
> I see no drawback to increasing the value of this CVar other than the
> increased CPU load your server might get since it will be splitting and
> compressing more outgoing packets.
> 
> Hope this helps,
> Tony
> 
> 
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