Hi,

I may be optimistic, but I really think that a LOT of people here would be
very willing to have one instance of thier servers running update tests.

I can probably say (with the help of Flubber), that we would REALLY
appreciate to sacrifice a server for one week to give Valve a real feedback
about their updates, instead of playing dices each times a new update is
released....


On Wed, Feb 25, 2009 at 5:16 PM, David A. Parker <[email protected]> wrote:

> I think they test the releases, but I think the tests are probably done
> on only one server and probably never under any kind of realistic player
> load.  It's probably a quick "I signed into the server and it didn't
> crash, so the build must be good" kind of test.
>
>     - Dave
>
> MoggieX wrote:
> > Hi,
> > I want to be sarcastic about the recent updates, however to be more
> > constructive, does anyone [or can someone comment from Valve] think Valve
> > actually test these builds on a Linux box at all, or just releases
> > willy-nilly.
> >
> > We've had almost an issue a day for the past week, if its not dying
> because
> > a segmentation error at start, its dying because a player chose the spy
> > class or fails to update because the steam servers are too busy.
> >
> > Its not a problem when you have just one game instance, however when you
> > have 15 its a nightmare and I really feel for the companies that actually
> > rent these games out to people, they must be running around in circles
> > covering for the mess someone else made.
> >
> > Would it be too much to ask to have Ubuntu and CentOS on a old machine
> > somewhere in Valves office, just to test these updates on.
> >
> > MoggieX
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>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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