The QA must be done by Valve, not by the end user.

> Hi,
>
> I may be optimistic, but I really think that a LOT of people here would be
> very willing to have one instance of thier servers running update tests.
>
> I can probably say (with the help of Flubber), that we would REALLY
> appreciate to sacrifice a server for one week to give Valve a real 
> feedback
> about their updates, instead of playing dices each times a new update is
> released....
>
>
> On Wed, Feb 25, 2009 at 5:16 PM, David A. Parker <[email protected]> 
> wrote:
>
>> I think they test the releases, but I think the tests are probably done
>> on only one server and probably never under any kind of realistic player
>> load.  It's probably a quick "I signed into the server and it didn't
>> crash, so the build must be good" kind of test.
>>
>>     - Dave
>>
>> MoggieX wrote:
>> > Hi,
>> > I want to be sarcastic about the recent updates, however to be more
>> > constructive, does anyone [or can someone comment from Valve] think 
>> > Valve
>> > actually test these builds on a Linux box at all, or just releases
>> > willy-nilly.
>> >
>> > We've had almost an issue a day for the past week, if its not dying
>> because
>> > a segmentation error at start, its dying because a player chose the spy
>> > class or fails to update because the steam servers are too busy.
>> >
>> > Its not a problem when you have just one game instance, however when 
>> > you
>> > have 15 its a nightmare and I really feel for the companies that 
>> > actually
>> > rent these games out to people, they must be running around in circles
>> > covering for the mess someone else made.
>> >
>> > Would it be too much to ask to have Ubuntu and CentOS on a old machine
>> > somewhere in Valves office, just to test these updates on.
>> >
>> > MoggieX
>> > _______________________________________________
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>> >
>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
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>>
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