Yes, everyone gets them. There are also a lot of solid_vphysics errors regarding props having wrong collision model in junction. There are even more of these solid_vphysics errors in arena_watchtower. Solid_vphysics is so easy to fix anyway. At this quality and detail as these maps are, im suprised that original creators of the maps did not fix these in the first place.
-ics Steven Sumichrast kirjoitti: > I'm getting the following in my console while the server is completly > idle... it's not taking the server down, just curious if anyone else > is getting this. I assume it's the engine, not SourceMod, but I could > be wrong: > > map : cp_junction_final at: 0 x, 0 y, 0 z > players : 0 (24 max) > > # userid name uniqueid connected ping loss state adr > CRagdollProp::CreateObjects: Couldn't Lookup Bone > control_room_console_physbox > CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox > CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox > CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox > CRagdollProp::CreateObjects: Couldn't Lookup Bone propane_tank_tall01_physbox > CRagdollProp::CreateObjects: Couldn't Lookup Bone wastebasket01_physbox > prop at -278 2329 49 missing modelname > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

