There's also an exploit in the map. Screenshots later. On 2/26/09, ics <[email protected]> wrote: > Yes, everyone gets them. There are also a lot of solid_vphysics errors > regarding props having wrong collision model in junction. There are even > more of these solid_vphysics errors in arena_watchtower. Solid_vphysics > is so easy to fix anyway. At this quality and detail as these maps are, > im suprised that original creators of the maps did not fix these in the > first place. > > -ics > > > Steven Sumichrast kirjoitti: >> I'm getting the following in my console while the server is completly >> idle... it's not taking the server down, just curious if anyone else >> is getting this. I assume it's the engine, not SourceMod, but I could >> be wrong: >> >> map : cp_junction_final at: 0 x, 0 y, 0 z >> players : 0 (24 max) >> >> # userid name uniqueid connected ping loss state adr >> CRagdollProp::CreateObjects: Couldn't Lookup Bone >> control_room_console_physbox >> CRagdollProp::CreateObjects: Couldn't Lookup Bone >> propane_tank_tall01_physbox >> CRagdollProp::CreateObjects: Couldn't Lookup Bone >> propane_tank_tall01_physbox >> CRagdollProp::CreateObjects: Couldn't Lookup Bone >> propane_tank_tall01_physbox >> CRagdollProp::CreateObjects: Couldn't Lookup Bone >> propane_tank_tall01_physbox >> CRagdollProp::CreateObjects: Couldn't Lookup Bone wastebasket01_physbox >> prop at -278 2329 49 missing modelname >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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