There's also an exploit in the map. Screenshots later.

On 2/26/09, ics <[email protected]> wrote:
> Yes, everyone gets them. There are also a lot of solid_vphysics errors
> regarding props having wrong collision model in junction. There are even
> more of these solid_vphysics errors in arena_watchtower. Solid_vphysics
> is so easy to fix anyway. At this quality and detail as these maps are,
> im suprised that original creators of the maps did not fix these in the
> first place.
>
> -ics
>
>
> Steven Sumichrast kirjoitti:
>> I'm getting the following in my console while the server is completly
>> idle... it's not taking the server down, just curious if anyone else
>> is getting this.  I assume it's the engine, not SourceMod, but I could
>> be wrong:
>>
>> map     : cp_junction_final at: 0 x, 0 y, 0 z
>> players : 0 (24 max)
>>
>> # userid name uniqueid connected ping loss state adr
>> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
>> control_room_console_physbox
>> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
>> propane_tank_tall01_physbox
>> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
>> propane_tank_tall01_physbox
>> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
>> propane_tank_tall01_physbox
>> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
>> propane_tank_tall01_physbox
>> CRagdollProp::CreateObjects:  Couldn't Lookup Bone wastebasket01_physbox
>> prop at -278 2329 49 missing modelname
>>
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>
>
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