I've had the same issues on our servers.
 
Also have the same type of screen shots as you posted.
I've tried changing sv_maxrate 0  
It still lags like that every few minutes on a full 32slot server.
 
Box specs Q6600 6Gb ram, running ubuntu server 8.04
Never had issues like I am now tell the update came out a few days ago.
 
Server is running three 32slot tf2 and one 24 slot.
 
Not sure if it's the stats that are getting sent to valve or whats making it 
lag like such.
Our box is running on a 100mbps port
Have no issues with any of our css servers only tf2.




 


> Date: Sat, 7 Mar 2009 20:53:36 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
> 
> Hi
> 
> What's with the lag since the update 2 days ago?
> Here's what I encountered a few minutes ago on my server. Note the ping, as
> I usually have less than 20ms with my server.
> Many players were disconnected several time with a message like "connection
> net packet overflow" (don't remember exactly)
> 
> Here are some screenshots of my net_graph 4:
> 
> http://www.coldorak.net/tf2/lag/lag1.jpg
> http://www.coldorak.net/tf2/lag/lag2.jpg
> http://www.coldorak.net/tf2/lag/lag3.jpg
> http://www.coldorak.net/tf2/lag/lag4.jpg
> 
> About my server net settings:
> 
> sv_minrate 20000 <--- tried with 10000 and 30000
> sv_maxrate 30000 <-- tried with 30000 (while minrate=10k) to 100000 (while
> minrate=30k)
> decalfrequency 10
> sv_maxupdaterate 100
> sv_minupdaterate 66
> sv_mincmdrate 66
> sv_maxcmdrate 100
> 
> no fps_max setting.
> My cl_rate is 30000 but many players left it by default.
> 
> Are other people experiencing the same problem? I saw a few mails talking
> about lag, so I thought I could add some info.
> My server is launched with -NoQueudUpdateThread.
> We talk about 10-20s lag every few minutes...
> 
> Cold
> 
> 
> 
> On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm <[email protected]> wrote:
> 
> > Like I said before, a simple pre-release beta test would help us ALL out in
> > this area. I'm sure valve would like to stop releasing broken "updates".
> > Its also takes a lot of time for admins to update 10+ servers daily. Most
> > of
> > the time were forced to shut down full servers during "prime" game time
> > because that's when valve decides it's time to release and go home.
> >
> > There is a better way to do these updates valve, please give us a chance
> > instead of blowing us off
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Chris
> > Sent: Saturday, March 07, 2009 7:17 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Released
> >
> > lag spikes here too...
> >
> > I appreciate Valve releasing updates and fixing bugs, but the last 10 or so
> > seem to have caused issues elsewhere, quite frankly I would prefer NOT to
> > get an update wait an extra two weeks and have an update which has been
> > thoroughly tested.
> >
> > Obviously there will be updates which break other things which are
> > difficult
> > to test, but seriously I cannot recall the last update which didnt require
> > subsequent updates to address issues the first broke.
> >
> > I'm becomming less and less impressed by the testers and QA processes.
> >
> > /me ends rant
> >
> > /me puts on flame suit
> >
> > /me hopes Valve reads.
> > On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom <[email protected]> wrote:
> >
> > > lagspikes galore here too.
> > >
> > > -----Original Message-----
> > > From: [email protected] [mailto:
> > > [email protected]] On Behalf Of o k
> > > Sent: Friday, March 06, 2009 11:51 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Team Fortress 2 Update Released
> > >
> > > Lag spikes here, and whole teams disconnected. Very odd. I was running
> > fine
> > > before the most recent update.
> > >
> > > On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide <[email protected]
> > > >wrote:
> > >
> > > > Mine are running crash free! The Lag spikes though...... is another
> > story
> > > >
> > > > =(
> > > > _______________________________________________
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> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> 
> -- 
> http://www.coldfire.info
> 
> 
> 
> -- 
> http://www.coldfire.info
> _______________________________________________
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> visit:
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