And rocket jumping is also different, from what many people said on steam
forums and others.

2009/3/8 Donnie Newlove <[email protected]>

> I am certain dustbowl has always looked like that. The problem seems
> to be that you don’t crouch as low anymore, there is a similar problem
> at 2fort (which has never ever been updated, despite the problems it
> got); you cannot put out fire in the sewer anymore by crouching in the
> water by the stairs.
>
> On Sat, Mar 7, 2009 at 1:14 PM, AnAkIn . <[email protected]> wrote:
> > I just checked. My cp_dustbowl version is from 22/10/08, so there was no
> > update lately, and that has nothing to do with a map update. There is
> really
> > a crouch or bounding boxes bug.
> >
> > 2009/3/7 AnAkIn . <[email protected]>
> >
> >> They changed the map..really? oO
> >>
> >> I've not seen anything about cp_dustbowl in the changelog. When was the
> >> update?
> >>
> >> 2009/3/7 Björn Rohlén <[email protected]>
> >>
> >> Notice that they changed the map by that extra border of wood. It has
> >>> nothing to do with the models.
> >>>
> >>> This is a mailinglist discussing running servers on Linux/BSD-machines
> >>> anyway, not playermodels.
> >>>
> >>> -Gryzor
> >>>
> >>>
> >>>
> >>> On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . <[email protected]> wrote:
> >>> > It is probably the update before last update (bounding box fixes),
> >>> because
> >>> > last one says "Increased the jump velocity", and it's not really the
> >>> problem
> >>> > here, even if I jump higher, I should still be able to go through the
> >>> > window.
> >>> >
> >>> > 2009/3/7 AnAkIn . <[email protected]>
> >>> >
> >>> >> There still seem to be a few issues with crouching, even after the
> last
> >>> >> update. I can now get on cp_badlands train correctly, but for
> example,
> >>> I can
> >>> >> no longer go through dustbowl stage 2 cp1 window (
> >>> >> http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).
> >>> >>
> >>> >>
> >>> >> It makes me feel like my model is too big, or I am not crouching at
> >>> all. I
> >>> >> don't think it has anything to do with crouch jumping, by bounding
> box
> >>> >> changes:
> >>> >>
> >>> >>
> >>> >> "Increased the jump velocity to account for the tuned bounding box
> >>> sizes.
> >>> >> Jump height should now match the prior-to-last-update heights"
> >>> >>
> >>> >> (last update)
> >>> >>
> >>> >> or
> >>> >>
> >>> >> "Fixed several bounding box issues with jumping, falling, and rocket
> >>> jump
> >>> >> air-walking. Bounding box should be much more accurate there now"
> >>> >>
> >>> >> (update before last update)
> >>> >>
> >>> >>
> >>> >>
> >>> >>
> >>> >>
> >>> > _______________________________________________
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> >>> >
> >>>
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> >>>
> >>
> >>
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>
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