what about wrong sse2 detection?

2009/3/13 Alfred Reynolds <[email protected]>

> > And with this update, you will no longer need to run with "-
> > NoQueuedPacketThread".
>
> Not only don't need to but shouldn't, running with "-NoQueuedPacketThread"
> will cause perf problems. The only reason to ever run with it is if your
> server otherwise crashes.
>
> - Alfred
>
> > -----Original Message-----
> > From: [email protected] [mailto:hlds-
> > [email protected]] On Behalf Of Jason Ruymen
> > Sent: Friday, March 13, 2009 2:56 PM
> > To: Half-Life dedicated Win32 server mailing list;
> > [email protected]
> > Subject: [hlds] Team Fortress 2 Update Coming
> >
> > A required update for Team Fortress 2 is coming.  It will probably be
> > available in about 30 minutes.  The specific include:
> >
> > - Players who are stunned by a Scout now take 50% less damage
> > - Increased the minimum distance to stun a player with the Sandman
> > - Fixed problem where clients were unable to join a team or maintain a
> > connection to the server
> > - Fixed Scout taunt kill achievement firing for people who didn't
> > actually qualify
> > - Fixed client crash in when creating muzzle flash effects
> > - Fixed client crash when determining which disguise weapon to use for
> > a spy
> > - Fixed Natascha's chain not being drawn on the view model
> > - Fixed stun code regression that resulted in a subtle reduction of
> > Natascha's slowdown effect
> > - Fixed rocket & grenade jumps not propelling players as far as they're
> > supposed to
> >
> > And with this update, you will no longer need to run with "-
> > NoQueuedPacketThread".
> >
> > Jason
> >
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>
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-- 
Żuko
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