W00t!  For the last few months we've been batting crashes and lags and  
general craziness on CentOS/Opteron boxen.  But after the second  
update tonight, we've removed -NoQueuedPacketThread and everything  
starts first time and seems to be running well.

I'm off to actually play instead of patch ;)  thanks for the hard work  
guys and gals.

bruce

On Mar 13, 2009, at 7:15 PM, Jason Ruymen wrote:

> Try re-running the update command.  We missed a file when the update  
> was initially released, but it is available now.
>
> Jason
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected] 
> ] On Behalf Of Zuko
> Sent: Friday, March 13, 2009 3:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>
> I can't download this update oO
>
> 2009/3/13 Jason Ruymen <[email protected]>
>
>> The required update to Team Fortress 2 has been released.  Please run
>> hldsupdatetool to receive it.  The specific changes include:
>>
>> - Players who are stunned by a Scout now take 50% less damage
>> - Increased the minimum distance to stun a player with the Sandman
>> - Fixed problem where clients were unable to join a team or  
>> maintain a
>> connection to the server
>> - Fixed Scout taunt kill achievement firing for people who didn't  
>> actually
>> qualify
>> - Fixed client crash in when creating muzzle flash effects
>> - Fixed client crash when determining which disguise weapon to use  
>> for a
>> spy
>> - Fixed Natascha's chain not being drawn on the view model
>> - Fixed stun code regression that resulted in a subtle reduction of
>> Natascha's slowdown effect
>> - Fixed rocket & grenade jumps not propelling players as far as  
>> they're
>> supposed to
>>
>> And again, you no longer and should not be running your server with
>> "-NoQueuedPacketThread".
>>
>> Jason
>>
>> _______________________________________________
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>> please visit:
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>>
>
>
>
> --
> Żuko
> _______________________________________________
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>
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