Tickrate is locked in TF2, and TF2 being on the orangebox engine uses a lot more CPU than older engines like CSS, etc. You might be able to reduce a little by dropping the max FPS down but to be honest...good luck when they release another update. Every update makes it use a bit more CPU so it's likely you'd be better off just getting a better processor.
On Thu, Apr 9, 2009 at 6:03 PM, Chris Lockfort (devnull) < [email protected]> wrote: > I'm running a TF2 server on a 1133MHz Pentium-3 computer (2GB of ram, > 100mbit internet uplink) under Linux. Needless to say, it works fine > until we get 16-18 people, but then the CPU is at 100% and it starts > lagging to all hell. > So far the only things I have done to improve performance on this > server are: Putting in a cronjob to change the process priority (from > a pid file), and putting my srcds directories on a RAID0, which just > improves map-changing performance. > > Any tips or tricks to squeeze a few more players on my ancient P3? > I've heard that perhaps changing the server tick/fps could help a > little, but the internet seemed divided on the whole issue. > > --Chris > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

