Same here. Not in versus, but during Dead Air the AI director does prone to send two tanks. Somehow it only occurs if the team is advancing smoothly, and then we used to get a second tank at the end of the levels. Usually happens during the terminal level, but did happen on other maps as well. During Death Toll, we used to get double amount of medkits at the starting position; but it only happens at the beginning of the second map (tunnel).
Consider it as a feature, rather than a bug. :) Cheers, Barny Kadlecsik Aaron A. Maricic wrote: > Lately, my server has been doing strange things once in a while. I've > only had this happen on No Mercy Versus so far, but that's about all we > ever play on my server. Here are some of the things that will happen: > > -- Tank spawns at the very beginning of No Mercy 1 as soon as Survivors > leave the roof. > -- Required distance from Survivors for Infected to be able to spawn > increases greatly. You have to go several rooms away to be able to spawn. > -- Second team does not always get a tank, even though the first team did > -- Sometimes a team will get two tanks in the same level > -- Most of the time, a witch will spawn instead of tank for the second team > > My server is a vanilla server. I have run update and -verify_all several > times, but the issue continues. If I restart the server, it fixes > everything. However, a few days later it seems to happen again. Has > anyone else seen this issue or have any ideas why it might be occurring? > Thanks for any advice. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

