Some of the changes to hlds_run look familiar. ;) I cleaned up this new hlds_run a little more.
Changes from latest official hlds0319 beta version: - DEBUG is treated as an integer all of the time, rather than as an integer in some cases and as a string in other cases. - New -beta parameter allows server files to be updated to a beta version when -autoupdate is set - Script syntax message includes -beta parameter help You can grab the fixed version from my svn repository: http://cstrike.dynamicbits.com/svn/viewvc.cgi/svn/linux%20scripts/hlds_run?revision=49&view=markup If that link wraps, use this one: http://tinyurl.com/hlds-run-r49 -- Andy P.S.: Kudos to whoever put in the more correct test in line 140 (144 in my latest version). Also, thanks for finally updating this script! On Wed, 15 Apr 2009 16:59:34 -0700, "Alfred Reynolds" <alf...@valvesoftware.com> said: > The beta has been updated. Please run hldsupdatetool to receive it with > "-beta hlds0319" on the command line. > The specific changes include: > > Server changes: > - Fixed HLTV staying in players list even after disconnect > - Fixed server hang when a user connects with a specially crafted info > string > - Cleaned up hlds_run script a little (Linux only) > > > There is also a client piece to this beta now, so if you run your Steam > client with "-beta hlds0319" on the command line you will get it. The > client piece fixes a couple exploits in the game engine. > > - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux