I don't currently run any game servers on linux, but I know from experience
that game servers in general may sometimes leak some memory over time,
although your graph seems to indicate its leaking a lot very quick.

We reboot our game servers daily (at around 5am) in order to just avoid any
memory leak issues, perhaps you should do the same (setup something to do it
for you of course!).

If you are running any game plugins etc, try uninstalling them first, they
may be at fault.

Also try reverting back to the stock standard srcds_run script to see if
your changes were at fault.

Cheers,
Andrew

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: Monday, 20 April 2009 6:44 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

Linux reserves all memory to its use so for example cmd top may show 
thata all memory is "used" but when the all memory is really on use (as 
shown with cmd free), the server first starts swap to disk and when swap 
(that's usually 2x the memory installed) runs out,  shit hits the fan.

Just kill the process to free memory and restart it. Its not that big 
deal to do once a week, or sooner, depending the count of the servers / 
memory on the machine.

-ics

Guillaume Parent kirjoitti:
> What the heck? Of course it's a problem! Nobody wants his box to leak 
> memory until a crash inevitably happens!
>   
>> Linux dont use memory as Windows does.
>>
>> Its not a problem...
>>
>> Peter
>>     
>
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