As long as sv_lan is "0" all players are identified using their Steam IDs. If 
sv_lan is "1" then all players have STEAM_ID_LAN id.

But you said something about TF2 and L4D. What I said was true for HL1 servers, 
you have to check if "sv_filterban" CVAR is still available, probably 
"-nomaster" works differently (maybe there's no bug and you can simply use 
-nomaster and the server won't be listed to Internet tab and also will respond 
to queries), there are other IPs for Master Servers etc...

-------- Original-Nachricht --------
> Datum: Thu, 23 Apr 2009 09:32:23 -0400
> Von: f0rkz <[email protected]>
> An: Half-Life dedicated Linux server mailing list 
> <[email protected]>
> Betreff: Re: [hlds_linux] LAN game with steam IDs enabled

> Will this enable use of steam ids?  The problem we were running into  
> was every client sharing the same default lan steam id.
> 
> Thanks for your incredible post!
> 
> 
> On Apr 23, 2009, at 9:24 AM, Sorin Stanescu wrote:
> 
> > The "-nomaster" option has nothing to do with LAN or Internet game  
> > type. If is used then the server won't join Master Servers and it  
> > won't be visible to Internet servers list, but (there's always a  
> > "but") is a bug even in latest engine and the server will also  
> > ignore any query packets and will appear as being offline.
> >
> > Anyway, there's a "sv_filterban" CVAR which specifies how IP bans  
> > should be handled by engine. If is 1 (the default value) then any  
> > packet from an IP added to bans list will be discarded (the normal  
> > behavior), otherwise if is "0" any packet from an IP not included  
> > into bans list will be discarded. So you can try to start server  
> > normally, ban the IP class of your LAN and then change the value of  
> > this CVAR to 0:
> >
> >    addip 0.0 192.168.0.0
> >    sv_filterban "0"
> >
> > The result will be that any packet from outside your network will be  
> > discarded by server.
> >
> > If you only don't want your server to be listed to Internet tab,  
> > simply remove the master servers using "setmaster remove IP:PORT"  
> > command:
> >
> >    setmaster remove 69.28.151.162:27010
> >    setmaster remove 68.142.72.250:27010
> >    setmaster remove 72.165.61.189:27010
> >
> > There are only 3-4 master server IPs, so you add these commands to  
> > server's config and it will not be visibile to Internet tab, but  
> > will still respond to query packets.
> >
> > These things are valid for HLDS, don't know nothing about HL2  
> > servers...
> >
> > Sorin
> >
> > -------- Original-Nachricht --------
> >> Datum: Thu, 23 Apr 2009 08:36:14 -0400
> >> Von: f0rkz <[email protected]>
> >> An: Half-Life dedicated Linux server mailing list
> <[email protected] 
> >> >
> >> Betreff: [hlds_linux] LAN game with steam IDs enabled
> >
> >> I know I've asked this before, but I don't think I really got a
> >> definitive answer for it.
> >>
> >> Is there a way to have a lan accessible only game, but still enable
> >> clients access to their steam id?
> >>
> >> I heard through the grape vine that it may be possible using -
> >> nomaster, but I just wanted to know if this is -nomaster with sv_lan
> >> set to 0 or sv_lan set to 1.
> >>
> >> Also, if anyone has any other insight it would be greatly  
> >> appreciated!
> >>
> >> -f0rkz
> >>
> >> _______________________________________________
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> >> please visit:
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> >
> > -- 
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> >
> > _______________________________________________
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> 
> f0rkz
> f7lans.com - Not your moms marble madness
> 
> 
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