I know I've asked this before, but I don't think I really got a  
definitive answer for it.

Is there a way to have a lan accessible only game, but still enable  
clients access to their steam id?

I heard through the grape vine that it may be possible using - 
nomaster, but I just wanted to know if this is -nomaster with sv_lan  
set to 0 or sv_lan set to 1.

Also, if anyone has any other insight it would be greatly appreciated!

-f0rkz

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