I know I've asked this before, but I don't think I really got a definitive answer for it.
Is there a way to have a lan accessible only game, but still enable clients access to their steam id? I heard through the grape vine that it may be possible using - nomaster, but I just wanted to know if this is -nomaster with sv_lan set to 0 or sv_lan set to 1. Also, if anyone has any other insight it would be greatly appreciated! -f0rkz _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

