I typcially will use net console port, the master, and issue shutdown. As each fork finishes it's current game they exit. When all have exited it does the auto reboot which triggers the update.
Steven J. Sumichrast On May 1, 2009, at 7:50 AM, Eric Riemers <[email protected]> wrote: > All, > > Maybe i dont know the correct way or it has allready passed the > mailing > list.. > > But, how do i update my l4d instance if i have multiple forks? Can i > just > run the updater even though people are still playing? My biggest > issue is > that when i want to update the installation there are always people > on it > (which is ofcourse not a bad thing) but i just dont want to be the > admin > that kicks people off for the update (unless the clients cant > connect to > it, but then i can update anyways) > > Is there also a way to go back 1 version in updates? That way i > could just > test some stuff out, also for tf2 to get it finally to work as it > should > (i've modified srcds_run multiple times, and it did work at some > point and > now it does not anymore) just thinking out loud here.. > > Eric > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

