hey, our windows servers keep crashing with STV enabled (tv_enable 1) after changing map.
The crash location seems to be within tier0.dll as MSVC says when debugging mdmps. Often I got crashes near string functions like strcmp and while calling CBasePlayer::GetNetworkIDString(), all that stuff seems pretty inaccurate since I got no pdb files for tier0.dll and engine.dll. The weird thing is that it stops crashing when running the server with -allowdebug, by just keeping the Release dlls, no change on dlls, just adding the parameter -allowdebug. Happens only on windows machines, linux works fine. Anyone has an idea about this? thanks, atomy _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

