hey,

our windows servers keep crashing with STV enabled (tv_enable 1) after
changing map.

The crash location seems to be within tier0.dll as MSVC says when
debugging mdmps. Often I got crashes near string functions like strcmp
and while calling CBasePlayer::GetNetworkIDString(), all that stuff
seems pretty inaccurate since I got no pdb files for tier0.dll and
engine.dll.

The weird thing is that it stops crashing when running the server with
-allowdebug, by just keeping the Release dlls, no change on dlls, just
adding the parameter -allowdebug.
Happens only on windows machines, linux works fine.

Anyone has an idea about this?


thanks,
atomy

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