The thread starter already said he posted to the wrong discussion group, I
don't see why any of these extra messages are necessary.  He's already found
his mistake.

On Sun, May 3, 2009 at 2:48 PM, Philip Bembridge
<[email protected]>wrote:

> just because he didn't say what the other list was:
>
> "Half-Life dedicated Win32 server mailing list" <
> [email protected]
> >,
> Sign up at: http://list.valvesoftware.com/
>
> Phil
>
> 2009/5/3 Peter Lindblom <[email protected]>
>
> > This is the Linux mailing list ..
> >
> > Try the other list please.
> >
> > Peter
> >
> > ----- Original Message -----
> > From: "atomy" <[email protected]>
> > To: <[email protected]>
> > Sent: Sunday, May 03, 2009 4:52 AM
> > Subject: [hlds_linux] Weird STV crash on windows servers
> >
> >
> > > hey,
> > >
> > > our windows servers keep crashing with STV enabled (tv_enable 1) after
> > > changing map.
> > >
> > > The crash location seems to be within tier0.dll as MSVC says when
> > > debugging mdmps. Often I got crashes near string functions like strcmp
> > > and while calling CBasePlayer::GetNetworkIDString(), all that stuff
> > > seems pretty inaccurate since I got no pdb files for tier0.dll and
> > > engine.dll.
> > >
> > > The weird thing is that it stops crashing when running the server with
> > > -allowdebug, by just keeping the Release dlls, no change on dlls, just
> > > adding the parameter -allowdebug.
> > > Happens only on windows machines, linux works fine.
> > >
> > > Anyone has an idea about this?
> > >
> > >
> > > thanks,
> > > atomy
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
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