Replace your memory.

----- Original Message ----- 
From: "Stefan Silberstein" <[email protected]>
To: <[email protected]>
Sent: Wednesday, May 06, 2009 8:55 AM
Subject: [hlds_linux] Dealing with segfaults and CRC-Problems




Hello List,

I was the one dealing with several segfaults with hlds for 
Counter-Strike:Source.
We switched to a x486 Kernel and used the 486-binary and everything seemed 
to be ok (one or two segfaults here and there but i guess that this is kind 
of normal for hlds) - the only issue was, that we were not able to use all 
the 4 GB Ram that we have.

So we switched to the standard 686-debian-kernel and still use the 486 
binary (with the -binary option). Since we did that we get more segfaults in 
engine_i486.so and server_i486.so and additional CRC errors with Maps - 
clients see a message that their maps differes from the servers version. 
Removal of the maps from the server, reinstalling with steam -update and 
restart of the game-server temporarily fixes that.

Somebody have hints for me/us?

Greetings from germany,

/linuX/stony



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