Hello List,
I was the one dealing with several segfaults with hlds for
Counter-Strike:Source.
We switched to a x486 Kernel and used the 486-binary and everything seemed to
be ok (one or two segfaults here and there but i guess that this is kind of
normal for hlds) - the only issue was, that we were not able to use all the 4
GB Ram that we have.
So we switched to the standard 686-debian-kernel and still use the 486 binary
(with the -binary option). Since we did that we get more segfaults in
engine_i486.so and server_i486.so and additional CRC errors with Maps - clients
see a message that their maps differes from the servers version. Removal of the
maps from the server, reinstalling with steam -update and restart of the
game-server temporarily fixes that.
Somebody have hints for me/us?
Greetings from germany,
/linuX/stony
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