I don't see an issue. Rumour has it achievement_idle is the next community
map to come with an update!

On Sun, May 24, 2009 at 4:28 PM, Brent Veal <[email protected]>wrote:

> Valve has a lot more important things to do than figure out how to make
> absolutely sure that people are playing the game 100% properly to get
> unlocks. If people want to take the time to just sit there in an
> achievement
> server to get a couple of weapons, I dont think that that's a huge issue.
>
>
> On Sun, May 24, 2009 at 12:00 PM, 1nsane <[email protected]> wrote:
>
> > The map could be made to move the player around automatically and even
> > execute certain commands on the clients by the means of triggers.
> >
> > On Sun, May 24, 2009 at 2:04 PM, Andreas Grimm <[email protected]<
> https://mail.google.com/mail?view=cm&tf=0&[email protected]>>
> > wrote:
> >
> > > then valve could check their position ... if their x y z coordinates
> > didn't
> > > change for a while -> not active..
> > > they could also check the client input -> always the same? -> not
> > active...
> > > client aim vector always the same? -> not active...
> > > client didn't fire his weapon for 12 seconds -> not active...
> > > but all checks together -> who the hell want to spend x hours to find
> out
> > > how to bypass that
> > >
> > > it's soo easy to find out, if a player is active or not. at least for
> > > valve.
> > >
> > > -----Original Message-----
> > > From: [email protected]<
> https://mail.google.com/mail?view=cm&tf=0&[email protected]
> >
> > > [mailto:[email protected]<
> https://mail.google.com/mail?view=cm&tf=0&[email protected]
> >]
> > On Behalf Of Brent Veal
> > > Sent: Sunday, May 24, 2009 7:48 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] TF2 idle achivement servers
> > >
> > > Then people would go into achievement servers and put "+forward" in
> > console
> > > so they're constantly moving. It wouldn't change anything, really.
> > >
> > > On Sun, May 24, 2009 at 10:26 AM, Andreas Grimm <[email protected]<
> https://mail.google.com/mail?view=cm&tf=0&[email protected]>>
> > wrote:
> > >
> > > > valve should change the system so, that only playing/moving/active
> > > players
> > > > are able to find new weapons.
> > > > and why they should do this:
> > > >
> > > > - as a spectator (better said a "ghost") i am not able to pick up a
> > gun.
> > > or
> > > > can i slap living players, too??!
> > > >
> > > > - while standing around and looking to the floor i can't find a gun.
> > only
> > > > if
> > > > the world would shit guns out of every hole. like the servers say
> "xxx
> > > > found: yyyy". to find something i have to do something ;D
> > > >
> > > > -----Original Message-----
> > > > From:
> > > [email protected]<
> https://mail.google.com/mail?view=cm&tf=0&[email protected]
> >
> > <
> > > https://mail.google.com/mail?view=
> > > cm&tf=0&[email protected]<
> https://mail.google.com/mail?view=cm&tf=0&[email protected]
> >
> > <
> >
> https://mail.google.com/mail?view=%0Acm&tf=0&[email protected]
> > >
> > > >
> > > >
> > > [mailto:[email protected]<
> https://mail.google.com/mail?view=cm&tf=0&[email protected]
> >
> > <
> > > https://mail.google.com/ma
> > > il?view=cm&tf=0&[email protected]<
> https://mail.google.com/mail?view=cm&tf=0&[email protected]
> >
> > <
> >
> https://mail.google.com/ma%0Ail?view=cm&tf=0&[email protected]
> > >
> > > >]
> > > > On Behalf Of Stephen
> > > > Micheals
> > > > Sent: Sunday, May 24, 2009 7:10 PM
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] TF2 idle achivement servers
> > > >
> > > > alot of players are epically pissed off already about the item drop
> > > > system remove the ability to get unlocks while idle and its angry
> mobs
> > > > with pitchforks and torches time.
> > > >
> > > > the system was good in theory and purpose but failed horribly in
> > > > implementation.
> > > >
> > > > valve loves to release things incrementally but this system NEVER
> > > > should have seen the light of day untill ALL of its planned features
> > > > were finished.
> > > >
> > > > let alone the fact the system still seems bugged many people playing
> > > > for hours some days and not getting any new items or only getting old
> > > > items.
> > > >
> > > > just look at how many servers are running achievement_idle and other
> > > > idle achievement maps that are FULL to see how broken the system is.
> > > >
> > > > on a personal sad note at the rate of witch i get items unless i were
> > > > to use a achievement_idle server i will NEVER be able to try any of
> > > > the new items unless i dedicate my life to playing TF2.
> > > >
> > > > a fun test of how crazy the it has gotten setup a achievement_idle
> > > > server and see how long before the server gets full, last night i did
> > > > it as a test the entire server filled up within 1 damn minute of
> > > > launching the server. D:
> > > >
> > > > On Sun, May 24, 2009 at 9:51 AM, AnAkIn .
> > > <[email protected]<
> https://mail.google.com/mail?view=cm&tf=0&[email protected]>
> > <
> > > https://mail.google.com/mail?view=cm&tf=0&to=anakin.cs@
> > > gmail.com<
> > https://mail.google.com/mail?view=cm&tf=0&to=anakin...@%0agmail.com>
> > > >>
> > > > wrote:
> > > > > It would be better to blacklist the servers faking clients than
> this
> > > (yes
> > > > > there are still a lot of servers fake clients).
> > > >
> > > > _______________________________________________
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> > > >
> > > >
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> > >
> > >
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