Out of interest, Does the server console show any attempt to connect to master servers? I know you have included nomaster but I've not dealt with DOD:S so I don't know how it behaves. Your startup line looks correct though so I am confused, you are right in saying it should show a steam id of <LAN>. Maybe try firewalling all srcds ports off from the internet?
_______________________________________________________ Shane Arnold - [email protected] "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." soj wrote: > Hey menfolk, > > the trouble is not fixed. Have someboby a bright idea? > I have downloaded the dod source files now and the problem is not fixed. > > SOJ :) > > > --------------- > > soj schrieb: > >> No, it did not work. >> >> I have check my starting script on my Linux Server. The script is 1 >> year old and had good working for a long time. >> >> ./srcds_run -console -game dod -nomaster +sv_lan 1 -insecure >> +maxplayers 32 +map dod_kalt -tickrate 100 -noipx +exec server.cfg >> >> SOJ :) >> >> >> AusNet Servers Server Administrators schrieb: >> >>> +nomaster and +sv_lan 1 should do it. >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of soj >>> Sent: Saturday, 28 March 2009 10:28 PM >>> To: Arg!; [email protected] >>> Subject: Re: [hlds_linux] Lan-Server show SteamID >>> >>> Yes, I have the parameters set sv_lan 1. I have testing both options >>> last weekend. >>> My CStrike:Source and Half-Life:Source Server work fine in Lan Mod >>> with sv_lan 1. >>> >>> SOJ :) >>> >>> >>> >>> >>> Arg! schrieb: >>> >>> >>>> have u got sv_lan in the parameters for starting the server, or in >>>> the server.cfg file? >>>> >>>> On Sat, Mar 28, 2009 at 10:14 PM, soj <[email protected] >>>> <mailto:[email protected]>> wrote: >>>> >>>> No. I will not hiden the steam ids of connected players. >>>> >>>> If my Server have no connection to the internet and the Lan Game >>>> Server show the SteamID it will kick the players after 3 -5 >>>> minutes. >>>> The message from the server is "Kick reason: Invalid Steam ID" >>>> >>>> I have somebody found with the same problem: >>>> http://forums.steampowered.com/forums/showthread.php?t=810363 >>>> >>>> SOJ :) >>>> >>>> >>>> >>>> Arg! schrieb: >>>> >>>> Is there a particular reason you wish to hide the steam ids of >>>> connected players? If i even read that right. >>>> >>>> On Sat, Mar 28, 2009 at 7:35 PM, soj <[email protected] >>>> <mailto:[email protected]> <mailto:[email protected] >>>> <mailto:[email protected]>>> wrote: >>>> >>>> Hello, >>>> >>>> My DOD:Source Lan Game Server show the SteamID of the >>>> conneted Gamers. >>>> I have downloaded the DOD:Source new and it show the >>>> SteamID again. >>>> I start my Lan Game Server with +sv_lan 1. >>>> My CStrike:Source and Half-Life2 Lan Server work fine and >>>> show >>>> not the SteamID of the Players. >>>> Any ideas what is wrong? Thanks for Help. >>>> >>>> SOJ :) >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >>> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

