I have also noticed, across all of my machines that the occasional TF2 player will warp (not everyone at once), although i am not getting the world freeze that was mentioned (had that a few months ago with some other patch). This seems to be since the last update or two.
On 7/18/09, Peter Lindblom <[email protected]> wrote: > If you could install munin on this server you could get some valuable info > .. eth loss is one of the std plugins in munin. > this is an ex server. > http://munin.ping.uio.no/ping.uio.no/bimbo.ping.uio.no.html#Network > > I have the srcds plugins showing some graphs for our public com. here > http://www.dayofdefeat.se/game-server-stats.php > > Peter > > ----- Original Message ----- > From: <[email protected]> > To: "'Half-Life dedicated Linux server mailing list'" > <[email protected]> > Sent: Saturday, July 18, 2009 9:52 AM > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > >> Little update, >> >> Ran a ping test, lost only 3/1000 packets. >> >> I rebooted and turned absolutely everything off on the box so HDD / CPU / >> Memory usage was ~0%, had the datacenter last night install a new fibre >> link. >> >> Still the same thing happens, only on TF2. >> >> Everytime it warps loss goes through the roof, sometimes the timeout >> reconnecting thing appears in the top right. >> >> >> I'm out of ideas, >> >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Andrew >> Armstrong >> Sent: Friday, 17 July 2009 4:26 PM >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> >> Very strange. >> >> Try running a simple network ping in a loop once per second (and log this >> somewhere), so you can see if there are any network problems during these >> spike periods (perhaps the other games handle it more gracefully?). >> >> Also try graphing cpu/memory usage of the game server (and the host >> itself), >> maybe its spiking in CPU for some reason which would explain the spikes >> (if >> its busy processing some data/attack). >> >> - Andrew >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of >> [email protected] >> Sent: Friday, 17 July 2009 4:14 PM >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> Here was a extreme case with 24 players, it randomly happens. Soometimes >> might be fine for a hour then it spikes. >> >> http://files.bestgn.net.au/cp_dustbowl0092.jpg >> >> Looks like a timeout, >> >> I sat down on a empty server with a stop watch, had mini spikes following >> durations apart >> >> (empty) >> - 15sec >> - 22sec >> - 10sec >> - 14sec >> - 25sec >> - 50sec >> (server fills - larger spikes) >> - 28minutes >> - 10minutes >> - 63minutes >> - 16minutes >> >> The ones seconds apart where little tiny jumps, the minutes apart jumps >> where bigger. The biggest one ive seen is in the screenshot. >> >> >> >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Andrew >> Armstrong >> Sent: Friday, 17 July 2009 3:25 PM >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> >> Which part does it spike? The very first part (0 on x-axis) or further >> along >> in the middle? >> >> What you should do is sit idle in the server and note down when the spikes >> occur for 5-10 minutes and report back, lets see if there is a pattern. >> >> - Andrew >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of >> [email protected] >> Sent: Friday, 17 July 2009 12:39 PM >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> http://files.bestgn.net.au/cp_dustbowl0083.jpg >> >> >> Thats what happens when it spikes, no real time pattern between the spikes >> seems quite random. Tried both on plain / custom, clean, old installs and >> copies from the other game server seems to make no real difference. >> >> No NTP either so its not clock drift :/ >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Andrew >> Armstrong >> Sent: Friday, 17 July 2009 11:43 AM >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> >> Another thing to try is while playing (be sure it's a stock server - >> stock/plain servers should have zero problems!) turn on net_graph 3 and >> watch the output when you hit the problem. >> >> It could possibly be something within the data centre (maybe some device >> is >> temporarily holding game packets hostage for a second or two, which would >> explain the sudden warp)? >> >> The net graph should hopefully show this (sudden drop of activity and then >> spike). >> >> - Andrew >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of >> [email protected] >> Sent: Friday, 17 July 2009 11:32 AM >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> Tried it all, with and without sourcemod /metamod. Had a few linux devs >> look >> over the kernel etc. >> >> TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically >> nothing. 100mbit link using only ~10%. Last night I played with >> net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to >> tweak >> it so we get 0 choke yet no difference -.- >> >> I also tried stock fps 300, made no difference. I also expermimented with >> ping boosts. >> >> I can run left 4 dead on the box without any issues. The issue seems to be >> TF2 only :/ >> >> >> On my other machine, no issues what so ever the machine is literally >> sitting >> one row above in the datacenter. The machines are running cloned setups. >> Had >> memory replaced, tried different cpus / cores etc. >> >> >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Shane >> Arnold >> Sent: Friday, 17 July 2009 11:07 AM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] [hlds] TF2 Server lag >> >> >> I vaguely remember having this issue on an old CSS box. >> >> It ended up being caused by a dodgy SM plugin or something to do with >> it's configs. I'm sorry I can't be more detailed but I've not >> experienced this for many years. Obviously being from BestGN I won't say >> you don't know what you are doing, but have you tried a barebones >> install, then just ran the server using ./srcds_run -console -game >> cstrike +map de_dust2 and see if that still fails? >> >> _______________________________________________________ >> >> Shane Arnold - [email protected] >> >> "For want of a nail, the horseshoe was lost. For want of a horseshoe, the >> horse was lost. For want of a horse, the messenger was lost. For want of a >> messenger, the message was not delivered. For want of an undelivered >> message >> the war was lost." >> >> >> >> [email protected] wrote: >>> Yes I get the same, Debian etch and a half, dual quad box with pretty >>> much >>> nothing on it. >>> >>> Any ideas? I tried pretty much everything I could think off >>> >>> - New kernel >>> - Higher / Lower FPS >>> - New Installs >>> - Seperate users for each install >>> - Insane max rates >>> - Nice / Renice >>> - Affinity >>> >>> Removed pretty much every unused process including ntp. >>> >>> >>> Any fresh suggestions would be great >>> >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Hutch >>> Sent: Thursday, 16 July 2009 1:14 PM >>> To: [email protected] >>> Subject: Re: [hlds] TF2 Server lag >>> >>> >>> Are you folks having server lag issues? Remember a few months back >>> there was an update, I think it was one of the ones right before the >>> sniper update. Any hoo... The update back then caused a "Time Warp" >>> type lag where you where running, then you would freeze and then it >>> will quit and you would be 298475 feet away from where you where when >>> the freeze or lag ended. I am getting that again... >>> >>> I get it under the following conditions, both boxes at The Planet: >>> >>> Windows 2003 Server / Linux Slak >>> Meta/Sourcemod Stable latest release / No Admin mods whatsoever >>> With plugins / Without plugins >>> >>> Maybe a Steam network issue? >>> >>> And there is still a server crash out there for the kiddies. Had this >>> guy (http://steamcommunity.com/profiles/76561198010232177) get on >>> last night 3am'ish and say server was going down in one minute and >>> sure enough it did. >>> >>> And yes, I tried the following noted below and it didn't help with >>> the Time Warp Lag: >>> >>> It's just a jump to the left >>> And then a step to the right >>> With your hands on your hips >>> You bring your knees in tight >>> But it's the pelvic thrust that really drives you insane, >>> Let's do the Time Warp again! >>> >>> Hutch >>> >>> >>> At 06:53 PM 7/15/2009, you wrote: >>> >>>> Send hlds mailing list submissions to >>>> [email protected] >>>> >>>> To subscribe or unsubscribe via the World Wide Web, visit >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> or, via email, send a message with subject or body 'help' to >>>> [email protected] >>>> >>>> You can reach the person managing the list at >>>> [email protected] >>>> >>>> When replying, please edit your Subject line so it is more specific >>>> than "Re: Contents of hlds digest..." >>>> >>>> >>>> Today's Topics: >>>> >>>> 1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>>> 2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) >>>> 3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>>> 4. Re: Problems with the server lists? ([email protected]) >>>> 5. Re: L4D search_key server good for only 1 use? (Robert Whelan) >>>> 6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) >>>> 7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) >>>> >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Message: 1 >>>> Date: Wed, 15 Jul 2009 20:15:37 +0100 >>>> From: Saul Rennison <[email protected]> >>>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>>> To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Message-ID: >>>> <[email protected]> >>>> Content-Type: text/plain; charset=ISO-8859-1 >>>> >>>> Nice update Jason! >>>> >>>> I'm sure the Goldsrc'ers will be happy :D >>>> >>>> P.S. Update on my email from last week? >>>> >>>> Thanks, >>>> - Saul. >>>> >>>> >>>> 2009/7/15 Jason Ruymen <[email protected]> >>>> >>>> >>>>> An optional update for Counter-Strike/Condition Zero is now available. >>>>> Please run hldsupdatetool to receive. This update was >>>>> >>>> previously available >>>> >>>>> as a beta. The specific changes are: >>>>> >>>>> Half-Life Engine >>>>> - Added -sys_ticrate command line option to allowed forced override of >>>>> ticrate >>>>> - Prevent more cases of server redirection >>>>> >>>>> CS/CZ >>>>> - Added -nobots option to allow forced override of bots on servers >>>>> >>>>> Jason >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> ------------------------------ >>>> >>>> Message: 2 >>>> Date: Wed, 15 Jul 2009 14:22:52 -0500 >>>> From: Mike Zimmermann <[email protected]> >>>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>>> To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Message-ID: >>>> <[email protected]> >>>> Content-Type: text/plain; charset=ISO-8859-1 >>>> >>>> Wait, is this now? I feel like I've been traveling back and forth in >>>> HLDS >>>> time over the day. Lost style. >>>> >>>> -Mike >>>> >>>> >>>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison >>>> >>> <[email protected]>wrote: >>> >>>>> Nice update Jason! >>>>> >>>>> I'm sure the Goldsrc'ers will be happy :D >>>>> >>>>> P.S. Update on my email from last week? >>>>> >>>>> Thanks, >>>>> - Saul. >>>>> >>>>> >>>>> 2009/7/15 Jason Ruymen <[email protected]> >>>>> >>>>> >>>>>> An optional update for Counter-Strike/Condition Zero is now available. >>>>>> Please run hldsupdatetool to receive. This update was previously >>>>>> >>>>> available >>>>> >>>>>> as a beta. The specific changes are: >>>>>> >>>>>> Half-Life Engine >>>>>> - Added -sys_ticrate command line option to allowed forced override of >>>>>> ticrate >>>>>> - Prevent more cases of server redirection >>>>>> >>>>>> CS/CZ >>>>>> - Added -nobots option to allow forced override of bots on servers >>>>>> >>>>>> Jason >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> ------------------------------ >>>> >>>> Message: 3 >>>> Date: Wed, 15 Jul 2009 20:26:10 +0100 >>>> From: Saul Rennison <[email protected]> >>>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>>> To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Message-ID: >>>> <[email protected]> >>>> Content-Type: text/plain; charset=ISO-8859-1 >>>> >>>> Hehe yes this is now ;) >>>> >>>> Thanks, >>>> - Saul. >>>> >>>> >>>> 2009/7/15 Mike Zimmermann <[email protected]> >>>> >>>> >>>>> Wait, is this now? I feel like I've been traveling back and forth in >>>>> >>> HLDS >>> >>>>> time over the day. Lost style. >>>>> >>>>> -Mike >>>>> >>>>> >>>>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison <[email protected] >>>>> >>>>>> wrote: >>>>>> >>>>>> Nice update Jason! >>>>>> >>>>>> I'm sure the Goldsrc'ers will be happy :D >>>>>> >>>>>> P.S. Update on my email from last week? >>>>>> >>>>>> Thanks, >>>>>> - Saul. >>>>>> >>>>>> >>>>>> 2009/7/15 Jason Ruymen <[email protected]> >>>>>> >>>>>> >>>>>>> An optional update for Counter-Strike/Condition Zero is now >>>>>>> >>> available. >>> >>>>>>> Please run hldsupdatetool to receive. This update was previously >>>>>>> >>>>>> available >>>>>> >>>>>>> as a beta. The specific changes are: >>>>>>> >>>>>>> Half-Life Engine >>>>>>> - Added -sys_ticrate command line option to allowed forced override >>>>>>> >>> of >>> >>>>>>> ticrate >>>>>>> - Prevent more cases of server redirection >>>>>>> >>>>>>> CS/CZ >>>>>>> - Added -nobots option to allow forced override of bots on servers >>>>>>> >>>>>>> Jason >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> >>> archives, >>> >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> ------------------------------ >>>> >>>> Message: 4 >>>> Date: Wed, 15 Jul 2009 20:08:23 +0000 (UTC) >>>> From: [email protected] >>>> Subject: Re: [hlds] Problems with the server lists? >>>> To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Message-ID: >>>> >>>> >> <553434996.1931881247688503729.javamail.r...@sz0169a.westchester.pa.mail.co >>>> >>> mcast.net> >>> >>>> Content-Type: text/plain; charset=utf-8 >>>> >>>> Just add a line to the server.cfg that says "heartbeat"? >>>> >>>> ----- Original Message ----- >>>> From: "Olly" <[email protected]> >>>> To: "Half-Life dedicated Win32 server mailing list" >>>> <[email protected]> >>>> Sent: Wednesday, July 15, 2009 8:28:32 AM GMT -05:00 US/Canada Eastern >>>> Subject: Re: [hlds] Problems with the server lists? >>>> >>>> Try typing 'heartbeat' in the server console (without quotes) - If it >> shows >>>> up (after a little wait) in the server browser, add heartbeat in the >>>> autoexec.cfg >>>> >>>> >>>> >>>> >>>> ------------------------------ >>>> >>>> Message: 5 >>>> Date: Wed, 15 Jul 2009 15:36:12 -0700 (PDT) >>>> From: Robert Whelan <[email protected]> >>>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>>> To: Zoid Kirsch <[email protected]>, Half-Life dedicated >>>> Win32 >>>> server mailing list <[email protected]> >>>> Message-ID: <[email protected]> >>>> Content-Type: text/plain; charset=iso-8859-1 >>>> >>>> Hello Zoid, >>>> >>>> Thx for the reply, seems to be working so far. All 6 of our servers >>>> appear in the steam group and have survived 3 search key queries. >>>> There is one problem though, this is new as of today. I have 1 >>>> server which runs as +mp_gamemode survival +map l4d_sv_lighthouse. >>>> Its listed in the steam group with the other 5 though the "join >>>> game" option isn't available in the steam group area so connecting >>>> to it isn't possible in that window. I can however join directly or >>>> thru the serverbrowser etc. If I switch the problem?server over to >>>> coop/versus all is fine again. >>>> >>>> In the steam group server window it shows the server and ping?though >>>> doesn't show player counts 0/4 or what modes running ie: normal, >>>> versus or survival. Hope that's not to confusing, lemme know if I >>>> can help further. >>>> >>>> Thx >>>> >>>> >>>> >>>> ________________________________ >>>> From: Robert Whelan <[email protected]> >>>> To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Sent: Wednesday, July 15, 2009 12:33:47 PM >>>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>>> >>>> >>>> Dude... >>>> >>>> If this is true... you rock! Kudos, restarting now... >>>> >>>> Bob >>>> >>>> >>>> >>>> >>>> ________________________________ >>>> From: Zoid Kirsch <[email protected]> >>>> To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Sent: Wednesday, July 15, 2009 1:03:09 AM >>>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>>> >>>> Hi Robert. >>>> >>>> We updated the master servers today to specifically correct this >>>> issue.? If you haven't restarted your server today, please do so and >>>> it should correctly work with sv_search_key and steam groups. >>>> >>>> There is a minor issue on Linux servers when using sv_search_key >>>> that they won't show up for joining again until they heartbeat at >>>> least once after the last player left which make take a few >>>> minutes.? I'll be addressing this in a future update. >>>> >>>> -- >>>> /// Zoid. >>>> >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of Robert Whelan >>>> Sent: Saturday, July 11, 2009 12:52 PM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>>> >>>> It sucks royally... having?steam group servers has been useless recently >>>> >>>> related topic: [hlds] L4D Steam Group Servers >>>> >>>> >>>> >>>> >>>> ________________________________ >>>> From: MjrNuT <[email protected]> >>>> To: [email protected] >>>> Sent: Saturday, July 11, 2009 2:19:25 PM >>>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>>> >>>> I go the urge to play recently b/c of a new Addon pak to play. >>>> >>>> I report the same problem. >>>> >>>> 2 L4D servers >>>> Win2K3x64 >>>> Connects fine, then have to reboot servers to connect again. >>>> >>>> What's up with that? >>>> >>>> >>>> >>>> [FLASH] MjrNuT >>>> Arise from Flames and Ash, Behold Immortality >>>> >>>> www.flamesandash.com >>>> >>>> >>>> >>>> >>>>> ________________________________ >>>>> From: Jonah Hirsch <[email protected]> >>>>> To: Half-Life dedicated Win32 server mailing list < >>>>> [email protected]> >>>>> Sent: Thursday, July 2, 2009 1:53:33 AM >>>>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>>>> >>>>> Well, I'm still having this issue. >>>>> >>>>> I can reboot my servers, find a server once using the search key, then >>>>> >>> no >>> >>>>> more. >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> ? ? ? >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> >>>> ------------------------------ >>>> >>>> Message: 6 >>>> Date: Wed, 15 Jul 2009 19:14:11 -0400 >>>> From: "Mike O'Laughlen" <[email protected]> >>>> Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue >>>> To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Message-ID: >>>> <[email protected]> >>>> Content-Type: text/plain; charset=ISO-8859-1 >>>> >>>> Thanks Zoid. >>>> I looked at Diput's mission file and that was causing the issue. >>>> >>>> Even excellent mappers don't RTFA: >>>> >>>> // version. You must increment this to the next integer (whole >>>> >>>>> numbers)every >>>>> >>>> // time you release an update. >>>> >>>> "Version" "6.1" >>>> >>>> >>>> >>>> On Wed, Jul 15, 2009 at 1:58 AM, Zoid Kirsch <[email protected]> >>>> >>> wrote: >>> >>>>> This is unfortunate. There is a "Version" field specifically in the >>>>> mission file used to describe the campaign to matchmaking. Note that >>>>> >>> this >>> >>>>> version field is an integer (as documented explicitly in the mission >>>>> >>> file >>> >>>>> example). If he listed the version as "6.0" and "6.1" in the mission >>>>> >>> file, >>> >>>>> the integer parser will both treat them as version 6. >>>>> >>>>> If you have the authors email, let him know that using a different >>>>> >>> integer >>> >>>>> value in the version field will correctly prevent cross version >>>>> >>>> joining. It >>>> >>>>> will also prompt users with the old version to upgrade to the new one >>>>> >>> when >>> >>>>> seeing friends playing on the new version. >>>>> >>>>> Future versions of Left 4 Dead will warn about invalid characters in >>>>> the >>>>> version field. >>>>> >>>>> -- >>>>> /// Zoid. >>>>> >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto: >>>>> [email protected]] On Behalf Of Mike O'Laughlen >>>>> Sent: Sunday, July 12, 2009 8:45 AM >>>>> To: Half-Life dedicated Win32 server mailing list >>>>> Subject: [hlds] L4D Custom Campaigns + Versioning Issue >>>>> >>>>> I've finally had a chance to play the Death Aboard custom campaign. >>>>> It's >>>>> >>> an >>> >>>>> excellent offering, but ran into a few issues regarding the 6.0 and the >>>>> >>> 6.1 >>> >>>>> releases (possibly other versions may have had the same issue described >>>>> below). >>>>> >>>>> >>>>> >>> >> http://www.l4dmods.com/index.php?option=com_joomloads&view=package&Itemid=2& >>> packageId=156 >>> >>>>> In Death Aboard, the author of a campaign (Diputs) has released a few >>>>> different versions of the campaign with different names for the VPK >>>>> (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated >>>>> campaign >>>>> name which includes the version number (Death Aboard 6.1). >>>>> >>>>> Just from observing my friends, users with both versions installed are >>>>> >>> able >>> >>>>> to click the Join button to enter the lobby, but the lobby system >>>>> >>> somehow >>> >>>>> gets confused and boots them. Once my friends removed the old version >>>>> >>> of >>> >>>>> the campaign then everything worked as expected. >>>>> >>>>> Anyone else encounter this issue? >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> ------------------------------ >>>> >>>> Message: 7 >>>> Date: Wed, 15 Jul 2009 19:52:57 -0400 >>>> From: k e <[email protected]> >>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server >>>> Update >>>> To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Message-ID: >>>> <[email protected]> >>>> Content-Type: text/plain; charset=windows-1252 >>>> >>>> this latest update...I've had to totally delete one server.dll and run >> the >>>> update for the 4th time to get it to work... >>>> >>>> On Wed, Jul 15, 2009 at 2:15 PM, Aj Collins <[email protected]> >> wrote: >>>> >>>> >>>>> Sam, >>>>> The intertubes have been clogged. Ted tried to warn us! :P >>>>> >>>>> On Wed, Jul 15, 2009 at 10:39 AM, Olly <[email protected]> wrote: >>>>> >>>>> >>>>>> Michiel, you seem to have a bug with your mail client. You seem to >>>>>> >>> only >>> >>>>> be >>>>> >>>>>> recieving the first message of each thread. >>>>>> If you recieved (read) any other emails, you wouldn't have shown >>>>>> >>> yourself >>> >>>>>> up >>>>>> by sending that email ;) >>>>>> >>>>>> 2009/7/15 Michael Krasnow <[email protected]> >>>>>> >>>>>> >>>>>>> I just want to say HOLY CRAP! release 1 update not 10! oh and please >>>>>>> >>>>>> change >>>>>> >>>>>>> your clock 0.o seriously 07 >>>>>>> >>>>>>> On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <[email protected]> wrote: >>>>>>> >>>>>>> >>>>>>>> Poor Jason, he was probably tired. >>>>>>>> >>>>>>>> -Matt >>>>>>>> >>>>>>>> On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove < >>>>>>>> >>>>>>> [email protected] >>>>>>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Glad to see I'm not the only one getting mail from 2007. I was >>>>>>>>> thinking maybe I was going crazy. >>>>>>>>> >>>>>>>>> On Wed, Jul 15, 2009 at 1:59 PM, AJ >>>>>>>>> >>> King<[email protected]> >>> >>>>>>> wrote: >>>>>>> >>>>>>>>>> Hahaha I Agree :D >>>>>>>>>> >>>>>>>>>> Thanks, >>>>>>>>>> >>>>>>>>>> Alex King >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> From: [email protected] >>>>>>>>>>> Date: Wed, 15 Jul 2009 21:47:24 +1000 >>>>>>>>>>> To: [email protected] >>>>>>>>>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated >>>>>>>>>>> >>>>>> Server >>>>>> >>>>>>>>> Update >>>>>>>>> >>>>>>>>>>> I like how the original send dates remain the same >>>>>>>>>>> >>> (2007-10-26, >>> >>>>>>>> received >>>>>>>> >>>>>>>>> 50 >>>>>>>>> >>>>>>>>>>> minutes ago) >>>>>>>>>>> >>>>>>>>>>> - Sam >>>>>>>>>>> >>>>>>>>>>> 2009/7/15 Alec Sanger <[email protected]> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>> accidentally spooling out every update ever released to >>>>>>>>>>>> >>> tf2? >>> >>>>>>>>>>>> Thank you, >>>>>>>>>>>> Alec Sanger >>>>>>>>>>>> P: 248.941.3813 >>>>>>>>>>>> F: 313.286.8945 >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>>> From: [email protected] >>>>>>>>>>>>> To: [email protected]; >>>>>>>>>>>>> >>>>>>>> [email protected]; >>>>>>>> >>>>>>>>>>>> [email protected] >>>>>>>>>>>> >>>>>>>>>>>>> Date: Thu, 25 Oct 2007 18:34:18 -0700 >>>>>>>>>>>>> Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated >>>>>>>>>>>>> >>>>>> Server >>>>>> >>>>>>>>> Update >>>>>>>>> >>>>>>>>>>>>> Required updates for Team Fortress 2 and it's dedicated >>>>>>>>>>>>> >>>>>> servers >>>>>> >>>>>>>> are >>>>>>>> >>>>>>>>> now >>>>>>>>> >>>>>>>>>>>>> available. Please run hldsupdatetool to update. The >>>>>>>>>>>>> >>>>> specific >>>>> >>>>>>>>> changes >>>>>>>>> >>>>>>>>>>>>> include: >>>>>>>>>>>>> >>>>>>>>>>>>> - Improved compatibility for direct sound >>>>>>>>>>>>> - Deathcam screenshots now move the player id panel to >>>>>>>>>>>>> >>> the >>> >>>>>> lower >>>>>> >>>>>>>>> right, >>>>>>>>> >>>>>>>>>>>>> and hide other hud elements until the freezecam fades >>>>>>>>>>>>> - Improved autobalance calculation code when determining >>>>>>>>>>>>> >>> who >>> >>>>>> to >>>>>> >>>>>>>>> switch >>>>>>>>> >>>>>>>>>>>>> - Improved networking compatibility for some routers >>>>>>>>>>>>> - Fixed a crash during level init related to model >>>>>>>>>>>>> >>> loading >>> >>>>>>>>>>>>> - Fixed issues on Dustbowl and Hydro that could occur >>>>>>>>>>>>> >>> when a >>> >>>>>>>> server >>>>>>>> >>>>>>>>>>>>> emptied in the middle of a round >>>>>>>>>>>>> - Fixed a bug in the clientside player avoidance code, >>>>>>>>>>>>> >>> and >>> >>>>>>>> smoothed >>>>>>>> >>>>>>>>> it a >>>>>>>>> >>>>>>>>>>>>> little more >>>>>>>>>>>>> - Further crash fixes related to paged pool memory usage >>>>>>>>>>>>> - Fixed scoreboard team scores label getting cut off >>>>>>>>>>>>> - Engineer buildings now explode when the Engineer dies >>>>>>>>>>>>> >>>>> during >>>>> >>>>>>>>> sudden >>>>>>>>> >>>>>>>>>>>>> death >>>>>>>>>>>>> - Fixed a spy backstab exploit where you could stab a >>>>>>>>>>>>> >>> player >>> >>>>>> who >>>>>> >>>>>>>> was >>>>>>>> >>>>>>>>> not >>>>>>>>> >>>>>>>>>>>>> facing away from you >>>>>>>>>>>>> - Fixed flailing at the low end of the cloak meter when >>>>>>>>>>>>> >>> the >>> >>>>>>> player >>>>>>> >>>>>>>>> gets >>>>>>>>> >>>>>>>>>>>>> uncloaked automatically >>>>>>>>>>>>> - Fixed texture detail level setting "Very high" not >>>>>>>>>>>>> >>> being >>> >>>>>>>> preserved >>>>>>>> >>>>>>>>>>>>> - Improved various error messages, and added links to >>>>>>>>>>>>> >>>>>>> steampowered >>>>>>> >>>>>>>>>>>>> support pages >>>>>>>>>>>>> - Fixed scoring problem where destroying a buildable >>>>>>>>>>>>> >>> added a >>> >>>>>>>> phantom >>>>>>>> >>>>>>>>>>>>> point, not attributed to any scoring bucket but still >>>>>>>>>>>>> >>>>> included >>>>> >>>>>>> in >>>>>>> >>>>>>>>> total >>>>>>>>> >>>>>>>>>>>>> score >>>>>>>>>>>>> - Fixed honeypot server problems >>>>>>>>>>>>> - Fixed a rare crash caused by a medigun losing its owner >>>>>>>>>>>>> - Fixed an exploit that allowed disconnected medics to >>>>>>>>>>>>> >>>>>> continue >>>>>> >>>>>>>>>>>>> ubercharging their target until they timed out >>>>>>>>>>>>> - TeamMenu now disables the spectate button if >>>>>>>>>>>>> >>>>>>> mp_allowspectators >>>>>>> >>>>>>>> is >>>>>>>> >>>>>>>>>>>>> zero >>>>>>>>>>>>> - Added a missing "cannot_be_spectator" localization >>>>>>>>>>>>> >>> string >>> >>>>>>>>>>>>> - Re-added class count numbers above class buttons for >>>>>>>>>>>>> >>>>>> non-zero >>>>>> >>>>>>>>> classes, >>>>>>>>> >>>>>>>>>>>>> in addition to the class images >>>>>>>>>>>>> - Removed prefixes (tc_, ctf_, etc.) from map names in >>>>>>>>>>>>> >>>>> various >>>>> >>>>>>>>> places >>>>>>>>> >>>>>>>>>>>>> where they're printed >>>>>>>>>>>>> - Fixed some edge cases where grenades could go through >>>>>>>>>>>>> >>>>> player >>>>> >>>>>>> or >>>>>>> >>>>>>>>>>>>> buildings >>>>>>>>>>>>> - Fixed rocket/grenade explosions being able to impart >>>>>>>>>>>>> >>>>> damage >>>>> >>>>>>>>> through >>>>>>>>> >>>>>>>>>>>>> thin ceilings >>>>>>>>>>>>> - The Engineer's "build X" commands will now behave >>>>>>>>>>>>> >>> properly >>> >>>>>>> when >>>>>>> >>>>>>>>> bound >>>>>>>>> >>>>>>>>>>>>> directly to keys >>>>>>>>>>>>> >>>>>>>>>>>>> Jason >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> hlds_announce mailing list >>>>>>>>>>>>> [email protected] >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce >>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>> >>> list >>> >>>>>>>>> archives, >>>>>>>>> >>>>>>>>>>>> please visit: >>>>>>>>>>>> >>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>> _________________________________________________________________ >>>>>> >>>>>>>>>>>> Hotmail? has ever-growing storage! Don?t worry about >>>>>>>>>>>> >>> storage >>> >>>>>>> limits. >>>>>>> >>>>>>>>>>>> >>> >> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria >>> l_Storage_062009 >>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>> >>> list >>> >>>>>>>> archives, >>>>>>>> >>>>>>>>>>>> please visit: >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> >>>>>>> archives, >>>>>>> >>>>>>>>> please visit: >>>>>>>>> >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>>>>> >>>>>>>>>> >>> _________________________________________________________________ >>> >>>>>>>>>> Get the best of MSN on your mobile >>>>>>>>>> http://clk.atdmt.com/UKM/go/147991039/direct/01/ >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> >>>>>>> archives, >>>>>>> >>>>>>>>> please visit: >>>>>>>>> >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>>>> >>>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> >>>>>> archives, >>>>>> >>>>>>>>> please visit: >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>>> >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> >>>>> archives, >>>>> >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> >>> archives, >>> >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> >>>>>> -- >>>>>> Sent from Olly's SEGA Game Gear >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> ------------------------------ >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> End of hlds Digest, Vol 17, Issue 49 >>>> ************************************ >>>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

