I have also noticed, across all of my machines that the occasional TF2
player will warp (not everyone at once), although i am not getting the
world freeze that was mentioned (had that a few months ago with some
other patch). This seems to be since the last update or two.

On 7/18/09, Peter Lindblom <[email protected]> wrote:
> If you could install munin on this server you could get some valuable info
> .. eth loss is one of the std plugins in munin.
> this is an ex server.
> http://munin.ping.uio.no/ping.uio.no/bimbo.ping.uio.no.html#Network
>
> I have the srcds plugins showing some graphs for our public com. here
> http://www.dayofdefeat.se/game-server-stats.php
>
> Peter
>
> ----- Original Message -----
> From: <[email protected]>
> To: "'Half-Life dedicated Linux server mailing list'"
> <[email protected]>
> Sent: Saturday, July 18, 2009 9:52 AM
> Subject: Re: [hlds_linux] [hlds] TF2 Server lag
>
>
>> Little update,
>>
>> Ran a ping test, lost only 3/1000 packets.
>>
>> I rebooted and turned absolutely everything off on the box so HDD / CPU /
>> Memory usage was ~0%, had the datacenter last night install a new fibre
>> link.
>>
>> Still the same thing happens, only on TF2.
>>
>> Everytime it warps loss goes through the roof, sometimes the timeout
>> reconnecting thing appears in the top right.
>>
>>
>> I'm out of ideas,
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Andrew
>> Armstrong
>> Sent: Friday, 17 July 2009 4:26 PM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] [hlds] TF2 Server lag
>>
>>
>> Very strange.
>>
>> Try running a simple network ping in a loop once per second (and log this
>> somewhere), so you can see if there are any network problems during these
>> spike periods (perhaps the other games handle it more gracefully?).
>>
>> Also try graphing cpu/memory usage of the game server (and the host
>> itself),
>> maybe its spiking in CPU for some reason which would explain the spikes
>> (if
>> its busy processing some data/attack).
>>
>> - Andrew
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of
>> [email protected]
>> Sent: Friday, 17 July 2009 4:14 PM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] [hlds] TF2 Server lag
>>
>> Here was a extreme case with 24 players, it randomly happens. Soometimes
>> might be fine for a hour then it spikes.
>>
>> http://files.bestgn.net.au/cp_dustbowl0092.jpg
>>
>> Looks like a timeout,
>>
>> I sat down on a empty server with a stop watch, had mini spikes following
>> durations apart
>>
>> (empty)
>> - 15sec
>> - 22sec
>> - 10sec
>> - 14sec
>> - 25sec
>> - 50sec
>> (server fills - larger spikes)
>> - 28minutes
>> - 10minutes
>> - 63minutes
>> - 16minutes
>>
>> The ones seconds apart where little tiny jumps, the minutes apart jumps
>> where bigger. The biggest one ive seen is in the screenshot.
>>
>>
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Andrew
>> Armstrong
>> Sent: Friday, 17 July 2009 3:25 PM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] [hlds] TF2 Server lag
>>
>>
>> Which part does it spike? The very first part (0 on x-axis) or further
>> along
>> in the middle?
>>
>> What you should do is sit idle in the server and note down when the spikes
>> occur for 5-10 minutes and report back, lets see if there is a pattern.
>>
>> - Andrew
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of
>> [email protected]
>> Sent: Friday, 17 July 2009 12:39 PM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] [hlds] TF2 Server lag
>>
>> http://files.bestgn.net.au/cp_dustbowl0083.jpg
>>
>>
>> Thats what happens when it spikes, no real time pattern between the spikes
>> seems quite random. Tried both on plain / custom, clean, old installs and
>> copies from the other game server seems to make no real difference.
>>
>> No NTP either so its not clock drift :/
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Andrew
>> Armstrong
>> Sent: Friday, 17 July 2009 11:43 AM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] [hlds] TF2 Server lag
>>
>>
>> Another thing to try is while playing (be sure it's a stock server -
>> stock/plain servers should have zero problems!) turn on net_graph 3 and
>> watch the output when you hit the problem.
>>
>> It could possibly be something within the data centre (maybe some device
>> is
>> temporarily holding game packets hostage for a second or two, which would
>> explain the sudden warp)?
>>
>> The net graph should hopefully show this (sudden drop of activity and then
>> spike).
>>
>> - Andrew
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of
>> [email protected]
>> Sent: Friday, 17 July 2009 11:32 AM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] [hlds] TF2 Server lag
>>
>> Tried it all, with and without sourcemod /metamod. Had a few linux devs
>> look
>> over the kernel etc.
>>
>> TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically
>> nothing. 100mbit link using only ~10%. Last night I played with
>> net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to
>> tweak
>> it so we get 0 choke yet no difference -.-
>>
>> I also tried stock fps 300, made no difference. I also expermimented with
>> ping boosts.
>>
>> I can run left 4 dead on the box without any issues. The issue seems to be
>> TF2 only :/
>>
>>
>> On my other machine, no issues what so ever the machine is literally
>> sitting
>> one row above in the datacenter. The machines are running cloned setups.
>> Had
>> memory replaced, tried different cpus / cores etc.
>>
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Shane
>> Arnold
>> Sent: Friday, 17 July 2009 11:07 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] TF2 Server lag
>>
>>
>> I vaguely remember having this issue on an old CSS box.
>>
>> It ended up being caused by a dodgy SM plugin or something to do with
>> it's configs. I'm sorry I can't be more detailed but I've not
>> experienced this for many years. Obviously being from BestGN I won't say
>> you don't know what you are doing, but have you tried a barebones
>> install, then just ran the server using ./srcds_run -console -game
>> cstrike +map de_dust2 and see if that still fails?
>>
>> _______________________________________________________
>>
>> Shane Arnold - [email protected]
>>
>> "For want of a nail, the horseshoe was lost. For want of a horseshoe, the
>> horse was lost. For want of a horse, the messenger was lost. For want of a
>> messenger, the message was not delivered. For want of an undelivered
>> message
>> the war was lost."
>>
>>
>>
>> [email protected] wrote:
>>> Yes I get the same, Debian etch and a half, dual quad box with pretty
>>> much
>>> nothing on it.
>>>
>>> Any ideas? I tried pretty much everything I could think off
>>>
>>> - New kernel
>>> - Higher / Lower FPS
>>> - New Installs
>>> - Seperate users for each install
>>> - Insane max rates
>>> - Nice / Renice
>>> - Affinity
>>>
>>> Removed pretty much every unused process including ntp.
>>>
>>>
>>> Any fresh suggestions would be great
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Hutch
>>> Sent: Thursday, 16 July 2009 1:14 PM
>>> To: [email protected]
>>> Subject: Re: [hlds] TF2 Server lag
>>>
>>>
>>> Are you folks having server lag issues? Remember a few months back
>>> there was an update, I think it was one of the ones right before the
>>> sniper update. Any hoo... The update back then caused a "Time Warp"
>>> type lag where you where running, then you would freeze and then it
>>> will quit and you would be 298475 feet away from where you where when
>>> the freeze or lag ended. I am getting that again...
>>>
>>> I get it under the following conditions, both boxes at The Planet:
>>>
>>> Windows 2003 Server / Linux Slak
>>> Meta/Sourcemod Stable latest release / No Admin mods whatsoever
>>> With plugins / Without plugins
>>>
>>> Maybe a Steam network issue?
>>>
>>> And there is still a server crash out there for the kiddies. Had this
>>> guy (http://steamcommunity.com/profiles/76561198010232177) get on
>>> last night 3am'ish and say server was going down in one minute and
>>> sure enough it did.
>>>
>>> And yes, I tried the following noted below and it didn't help with
>>> the Time Warp Lag:
>>>
>>> It's just a jump to the left
>>> And then a step to the right
>>> With your hands on your hips
>>> You bring your knees in tight
>>> But it's the pelvic thrust that really drives you insane,
>>> Let's do the Time Warp again!
>>>
>>> Hutch
>>>
>>>
>>> At 06:53 PM 7/15/2009, you wrote:
>>>
>>>> Send hlds mailing list submissions to
>>>>         [email protected]
>>>>
>>>> To subscribe or unsubscribe via the World Wide Web, visit
>>>>         http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> or, via email, send a message with subject or body 'help' to
>>>>         [email protected]
>>>>
>>>> You can reach the person managing the list at
>>>>         [email protected]
>>>>
>>>> When replying, please edit your Subject line so it is more specific
>>>> than "Re: Contents of hlds digest..."
>>>>
>>>>
>>>> Today's Topics:
>>>>
>>>>    1. Re: Counter-Strike 1.6 Update Available (Saul Rennison)
>>>>    2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann)
>>>>    3. Re: Counter-Strike 1.6 Update Available (Saul Rennison)
>>>>    4. Re: Problems with the server lists? ([email protected])
>>>>    5. Re: L4D search_key server good for only 1 use? (Robert Whelan)
>>>>    6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen)
>>>>    7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e)
>>>>
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Message: 1
>>>> Date: Wed, 15 Jul 2009 20:15:37 +0100
>>>> From: Saul Rennison <[email protected]>
>>>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>>>> To: Half-Life dedicated Win32 server mailing list
>>>>         <[email protected]>
>>>> Message-ID:
>>>>         <[email protected]>
>>>> Content-Type: text/plain; charset=ISO-8859-1
>>>>
>>>> Nice update Jason!
>>>>
>>>> I'm sure the Goldsrc'ers will be happy :D
>>>>
>>>> P.S. Update on my email from last week?
>>>>
>>>> Thanks,
>>>> - Saul.
>>>>
>>>>
>>>> 2009/7/15 Jason Ruymen <[email protected]>
>>>>
>>>>
>>>>> An optional update for Counter-Strike/Condition Zero is now available.
>>>>>  Please run hldsupdatetool to receive.  This update was
>>>>>
>>>> previously available
>>>>
>>>>> as a beta.  The specific changes are:
>>>>>
>>>>> Half-Life Engine
>>>>> - Added -sys_ticrate command line option to allowed forced override of
>>>>> ticrate
>>>>> - Prevent more cases of server redirection
>>>>>
>>>>> CS/CZ
>>>>> - Added -nobots option to allow forced override of bots on servers
>>>>>
>>>>> Jason
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>> ------------------------------
>>>>
>>>> Message: 2
>>>> Date: Wed, 15 Jul 2009 14:22:52 -0500
>>>> From: Mike Zimmermann <[email protected]>
>>>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>>>> To: Half-Life dedicated Win32 server mailing list
>>>>         <[email protected]>
>>>> Message-ID:
>>>>         <[email protected]>
>>>> Content-Type: text/plain; charset=ISO-8859-1
>>>>
>>>> Wait, is this now? I feel like I've been traveling back and forth in
>>>> HLDS
>>>> time over the day. Lost style.
>>>>
>>>> -Mike
>>>>
>>>>
>>>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison
>>>>
>>> <[email protected]>wrote:
>>>
>>>>> Nice update Jason!
>>>>>
>>>>> I'm sure the Goldsrc'ers will be happy :D
>>>>>
>>>>> P.S. Update on my email from last week?
>>>>>
>>>>> Thanks,
>>>>> - Saul.
>>>>>
>>>>>
>>>>> 2009/7/15 Jason Ruymen <[email protected]>
>>>>>
>>>>>
>>>>>> An optional update for Counter-Strike/Condition Zero is now available.
>>>>>>  Please run hldsupdatetool to receive.  This update was previously
>>>>>>
>>>>> available
>>>>>
>>>>>> as a beta.  The specific changes are:
>>>>>>
>>>>>> Half-Life Engine
>>>>>> - Added -sys_ticrate command line option to allowed forced override of
>>>>>> ticrate
>>>>>> - Prevent more cases of server redirection
>>>>>>
>>>>>> CS/CZ
>>>>>> - Added -nobots option to allow forced override of bots on servers
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>> ------------------------------
>>>>
>>>> Message: 3
>>>> Date: Wed, 15 Jul 2009 20:26:10 +0100
>>>> From: Saul Rennison <[email protected]>
>>>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>>>> To: Half-Life dedicated Win32 server mailing list
>>>>         <[email protected]>
>>>> Message-ID:
>>>>         <[email protected]>
>>>> Content-Type: text/plain; charset=ISO-8859-1
>>>>
>>>> Hehe yes this is now ;)
>>>>
>>>> Thanks,
>>>> - Saul.
>>>>
>>>>
>>>> 2009/7/15 Mike Zimmermann <[email protected]>
>>>>
>>>>
>>>>> Wait, is this now? I feel like I've been traveling back and forth in
>>>>>
>>> HLDS
>>>
>>>>> time over the day. Lost style.
>>>>>
>>>>> -Mike
>>>>>
>>>>>
>>>>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison <[email protected]
>>>>>
>>>>>> wrote:
>>>>>>
>>>>>> Nice update Jason!
>>>>>>
>>>>>> I'm sure the Goldsrc'ers will be happy :D
>>>>>>
>>>>>> P.S. Update on my email from last week?
>>>>>>
>>>>>> Thanks,
>>>>>> - Saul.
>>>>>>
>>>>>>
>>>>>> 2009/7/15 Jason Ruymen <[email protected]>
>>>>>>
>>>>>>
>>>>>>> An optional update for Counter-Strike/Condition Zero is now
>>>>>>>
>>> available.
>>>
>>>>>>>  Please run hldsupdatetool to receive.  This update was previously
>>>>>>>
>>>>>> available
>>>>>>
>>>>>>> as a beta.  The specific changes are:
>>>>>>>
>>>>>>> Half-Life Engine
>>>>>>> - Added -sys_ticrate command line option to allowed forced override
>>>>>>>
>>> of
>>>
>>>>>>> ticrate
>>>>>>> - Prevent more cases of server redirection
>>>>>>>
>>>>>>> CS/CZ
>>>>>>> - Added -nobots option to allow forced override of bots on servers
>>>>>>>
>>>>>>> Jason
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>
>>> archives,
>>>
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>> ------------------------------
>>>>
>>>> Message: 4
>>>> Date: Wed, 15 Jul 2009 20:08:23 +0000 (UTC)
>>>> From: [email protected]
>>>> Subject: Re: [hlds] Problems with the server lists?
>>>> To: Half-Life dedicated Win32 server mailing list
>>>>         <[email protected]>
>>>> Message-ID:
>>>>
>>>>
>> <553434996.1931881247688503729.javamail.r...@sz0169a.westchester.pa.mail.co
>>>>
>>> mcast.net>
>>>
>>>> Content-Type: text/plain; charset=utf-8
>>>>
>>>> Just add a line to the server.cfg that says "heartbeat"?
>>>>
>>>> ----- Original Message -----
>>>> From: "Olly" <[email protected]>
>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>> <[email protected]>
>>>> Sent: Wednesday, July 15, 2009 8:28:32 AM GMT -05:00 US/Canada Eastern
>>>> Subject: Re: [hlds] Problems with the server lists?
>>>>
>>>> Try typing 'heartbeat' in the server console (without quotes) - If it
>> shows
>>>> up (after a little wait) in the server browser, add heartbeat in the
>>>> autoexec.cfg
>>>>
>>>>
>>>>
>>>>
>>>> ------------------------------
>>>>
>>>> Message: 5
>>>> Date: Wed, 15 Jul 2009 15:36:12 -0700 (PDT)
>>>> From: Robert Whelan <[email protected]>
>>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>> To: Zoid Kirsch <[email protected]>,       Half-Life dedicated
>>>> Win32
>>>>         server mailing list <[email protected]>
>>>> Message-ID: <[email protected]>
>>>> Content-Type: text/plain; charset=iso-8859-1
>>>>
>>>> Hello Zoid,
>>>>
>>>> Thx for the reply, seems to be working so far. All 6 of our servers
>>>> appear in the steam group and have survived 3 search key queries.
>>>> There is one problem though, this is new as of today. I have 1
>>>> server which runs as +mp_gamemode survival +map l4d_sv_lighthouse.
>>>> Its listed in the steam group with the other 5 though the "join
>>>> game" option isn't available in the steam group area so connecting
>>>> to it isn't possible in that window. I can however join directly or
>>>> thru the serverbrowser etc. If I switch the problem?server over to
>>>> coop/versus all is fine again.
>>>>
>>>> In the steam group server window it shows the server and ping?though
>>>> doesn't show player counts 0/4 or what modes running ie: normal,
>>>> versus or survival. Hope that's not to confusing, lemme know if I
>>>> can help further.
>>>>
>>>> Thx
>>>>
>>>>
>>>>
>>>> ________________________________
>>>> From: Robert Whelan <[email protected]>
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> <[email protected]>
>>>> Sent: Wednesday, July 15, 2009 12:33:47 PM
>>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>>
>>>>
>>>> Dude...
>>>>
>>>> If this is true... you rock! Kudos, restarting now...
>>>>
>>>> Bob
>>>>
>>>>
>>>>
>>>>
>>>> ________________________________
>>>> From: Zoid Kirsch <[email protected]>
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> <[email protected]>
>>>> Sent: Wednesday, July 15, 2009 1:03:09 AM
>>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>>
>>>> Hi Robert.
>>>>
>>>> We updated the master servers today to specifically correct this
>>>> issue.? If you haven't restarted your server today, please do so and
>>>> it should correctly work with sv_search_key and steam groups.
>>>>
>>>> There is a minor issue on Linux servers when using sv_search_key
>>>> that they won't show up for joining again until they heartbeat at
>>>> least once after the last player left which make take a few
>>>> minutes.? I'll be addressing this in a future update.
>>>>
>>>> --
>>>> /// Zoid.
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Robert Whelan
>>>> Sent: Saturday, July 11, 2009 12:52 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>>
>>>> It sucks royally... having?steam group servers has been useless recently
>>>>
>>>> related topic: [hlds] L4D Steam Group Servers
>>>>
>>>>
>>>>
>>>>
>>>> ________________________________
>>>> From: MjrNuT <[email protected]>
>>>> To: [email protected]
>>>> Sent: Saturday, July 11, 2009 2:19:25 PM
>>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>>
>>>> I go the urge to play recently b/c of a new Addon pak to play.
>>>>
>>>> I report the same problem.
>>>>
>>>> 2 L4D servers
>>>> Win2K3x64
>>>> Connects fine, then have to reboot servers to connect again.
>>>>
>>>> What's up with that?
>>>>
>>>>
>>>>
>>>> [FLASH] MjrNuT
>>>> Arise from Flames and Ash, Behold Immortality
>>>>
>>>> www.flamesandash.com
>>>>
>>>>
>>>>
>>>>
>>>>> ________________________________
>>>>> From: Jonah Hirsch <[email protected]>
>>>>> To: Half-Life dedicated Win32 server mailing list <
>>>>> [email protected]>
>>>>> Sent: Thursday, July 2, 2009 1:53:33 AM
>>>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>>>
>>>>> Well, I'm still having this issue.
>>>>>
>>>>> I can reboot my servers, find a server once using the search key, then
>>>>>
>>> no
>>>
>>>>> more.
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> ? ? ?
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>>
>>>> ------------------------------
>>>>
>>>> Message: 6
>>>> Date: Wed, 15 Jul 2009 19:14:11 -0400
>>>> From: "Mike O'Laughlen" <[email protected]>
>>>> Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue
>>>> To: Half-Life dedicated Win32 server mailing list
>>>>         <[email protected]>
>>>> Message-ID:
>>>>         <[email protected]>
>>>> Content-Type: text/plain; charset=ISO-8859-1
>>>>
>>>> Thanks Zoid.
>>>> I looked at Diput's mission file and that was causing the issue.
>>>>
>>>> Even excellent mappers don't RTFA:
>>>>
>>>> // version.  You must increment this to the next integer (whole
>>>>
>>>>> numbers)every
>>>>>
>>>>         // time you release an update.
>>>>
>>>> "Version"       "6.1"
>>>>
>>>>
>>>>
>>>> On Wed, Jul 15, 2009 at 1:58 AM, Zoid Kirsch <[email protected]>
>>>>
>>> wrote:
>>>
>>>>> This is unfortunate.  There is a "Version" field specifically in the
>>>>> mission file used to describe the campaign to matchmaking.  Note that
>>>>>
>>> this
>>>
>>>>> version field is an integer (as documented explicitly in the mission
>>>>>
>>> file
>>>
>>>>> example).  If he listed the version as "6.0" and "6.1" in the mission
>>>>>
>>> file,
>>>
>>>>> the integer parser will both treat them as version 6.
>>>>>
>>>>> If you have the authors email, let him know that using a different
>>>>>
>>> integer
>>>
>>>>> value in the version field will correctly prevent cross version
>>>>>
>>>> joining.  It
>>>>
>>>>> will also prompt users with the old version to upgrade to the new one
>>>>>
>>> when
>>>
>>>>> seeing friends playing on the new version.
>>>>>
>>>>> Future versions of Left 4 Dead will warn about invalid characters in
>>>>> the
>>>>> version field.
>>>>>
>>>>> --
>>>>> /// Zoid.
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:
>>>>> [email protected]] On Behalf Of Mike O'Laughlen
>>>>> Sent: Sunday, July 12, 2009 8:45 AM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: [hlds] L4D Custom Campaigns + Versioning Issue
>>>>>
>>>>> I've finally had a chance to play the Death Aboard custom campaign.
>>>>> It's
>>>>>
>>> an
>>>
>>>>> excellent offering, but ran into a few issues regarding the 6.0 and the
>>>>>
>>> 6.1
>>>
>>>>> releases (possibly other versions may have had the same issue described
>>>>> below).
>>>>>
>>>>>
>>>>>
>>>
>> http://www.l4dmods.com/index.php?option=com_joomloads&view=package&Itemid=2&;
>>> packageId=156
>>>
>>>>> In Death Aboard, the author of a campaign (Diputs) has released a few
>>>>> different versions of the campaign with different names for the VPK
>>>>> (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated
>>>>> campaign
>>>>> name which includes the version number (Death Aboard 6.1).
>>>>>
>>>>> Just from observing my friends, users with both versions installed are
>>>>>
>>> able
>>>
>>>>> to click the Join button to enter the lobby, but the lobby system
>>>>>
>>> somehow
>>>
>>>>> gets confused and boots them.  Once my friends removed the old version
>>>>>
>>> of
>>>
>>>>> the campaign then everything worked as expected.
>>>>>
>>>>> Anyone else encounter this issue?
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>> ------------------------------
>>>>
>>>> Message: 7
>>>> Date: Wed, 15 Jul 2009 19:52:57 -0400
>>>> From: k e <[email protected]>
>>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
>>>>         Update
>>>> To: Half-Life dedicated Win32 server mailing list
>>>>         <[email protected]>
>>>> Message-ID:
>>>>         <[email protected]>
>>>> Content-Type: text/plain; charset=windows-1252
>>>>
>>>> this latest update...I've had to totally delete one server.dll and run
>> the
>>>> update for the 4th time to get it to work...
>>>>
>>>> On Wed, Jul 15, 2009 at 2:15 PM, Aj Collins <[email protected]>
>> wrote:
>>>>
>>>>
>>>>> Sam,
>>>>> The intertubes have been clogged. Ted tried to warn us! :P
>>>>>
>>>>> On Wed, Jul 15, 2009 at 10:39 AM, Olly <[email protected]> wrote:
>>>>>
>>>>>
>>>>>> Michiel, you seem to have a bug with your mail client. You seem to
>>>>>>
>>> only
>>>
>>>>> be
>>>>>
>>>>>> recieving the first message of each thread.
>>>>>> If you recieved (read) any other emails, you wouldn't have shown
>>>>>>
>>> yourself
>>>
>>>>>> up
>>>>>> by sending that email ;)
>>>>>>
>>>>>> 2009/7/15 Michael Krasnow <[email protected]>
>>>>>>
>>>>>>
>>>>>>> I just want to say HOLY CRAP! release 1 update not 10! oh and please
>>>>>>>
>>>>>> change
>>>>>>
>>>>>>> your clock 0.o seriously 07
>>>>>>>
>>>>>>> On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <[email protected]> wrote:
>>>>>>>
>>>>>>>
>>>>>>>> Poor Jason, he was probably tired.
>>>>>>>>
>>>>>>>> -Matt
>>>>>>>>
>>>>>>>> On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove <
>>>>>>>>
>>>>>>> [email protected]
>>>>>>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Glad to see I'm not the only one getting mail from 2007. I was
>>>>>>>>> thinking maybe I was going crazy.
>>>>>>>>>
>>>>>>>>> On Wed, Jul 15, 2009 at 1:59 PM, AJ
>>>>>>>>>
>>> King<[email protected]>
>>>
>>>>>>> wrote:
>>>>>>>
>>>>>>>>>> Hahaha  I Agree :D
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>>
>>>>>>>>>> Alex King
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>> From: [email protected]
>>>>>>>>>>> Date: Wed, 15 Jul 2009 21:47:24 +1000
>>>>>>>>>>> To: [email protected]
>>>>>>>>>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated
>>>>>>>>>>>
>>>>>> Server
>>>>>>
>>>>>>>>> Update
>>>>>>>>>
>>>>>>>>>>> I like how the original send dates remain the same
>>>>>>>>>>>
>>> (2007-10-26,
>>>
>>>>>>>> received
>>>>>>>>
>>>>>>>>> 50
>>>>>>>>>
>>>>>>>>>>> minutes ago)
>>>>>>>>>>>
>>>>>>>>>>> - Sam
>>>>>>>>>>>
>>>>>>>>>>> 2009/7/15 Alec Sanger <[email protected]>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>> accidentally spooling out every update ever released to
>>>>>>>>>>>>
>>> tf2?
>>>
>>>>>>>>>>>> Thank you,
>>>>>>>>>>>> Alec Sanger
>>>>>>>>>>>> P: 248.941.3813
>>>>>>>>>>>> F: 313.286.8945
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>> From: [email protected]
>>>>>>>>>>>>> To: [email protected];
>>>>>>>>>>>>>
>>>>>>>> [email protected];
>>>>>>>>
>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>
>>>>>>>>>>>>> Date: Thu, 25 Oct 2007 18:34:18 -0700
>>>>>>>>>>>>> Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated
>>>>>>>>>>>>>
>>>>>> Server
>>>>>>
>>>>>>>>> Update
>>>>>>>>>
>>>>>>>>>>>>> Required updates for Team Fortress 2 and it's dedicated
>>>>>>>>>>>>>
>>>>>> servers
>>>>>>
>>>>>>>> are
>>>>>>>>
>>>>>>>>> now
>>>>>>>>>
>>>>>>>>>>>>> available.  Please run hldsupdatetool to update.  The
>>>>>>>>>>>>>
>>>>> specific
>>>>>
>>>>>>>>> changes
>>>>>>>>>
>>>>>>>>>>>>> include:
>>>>>>>>>>>>>
>>>>>>>>>>>>> - Improved compatibility for direct sound
>>>>>>>>>>>>> - Deathcam screenshots now move the player id panel to
>>>>>>>>>>>>>
>>> the
>>>
>>>>>> lower
>>>>>>
>>>>>>>>> right,
>>>>>>>>>
>>>>>>>>>>>>> and hide other hud elements until the freezecam fades
>>>>>>>>>>>>> - Improved autobalance calculation code when determining
>>>>>>>>>>>>>
>>> who
>>>
>>>>>> to
>>>>>>
>>>>>>>>> switch
>>>>>>>>>
>>>>>>>>>>>>> - Improved networking compatibility for some routers
>>>>>>>>>>>>> - Fixed a crash during level init related to model
>>>>>>>>>>>>>
>>> loading
>>>
>>>>>>>>>>>>> - Fixed issues on Dustbowl and Hydro that could occur
>>>>>>>>>>>>>
>>> when a
>>>
>>>>>>>> server
>>>>>>>>
>>>>>>>>>>>>> emptied in the middle of a round
>>>>>>>>>>>>> - Fixed a bug in the clientside player avoidance code,
>>>>>>>>>>>>>
>>> and
>>>
>>>>>>>> smoothed
>>>>>>>>
>>>>>>>>> it a
>>>>>>>>>
>>>>>>>>>>>>> little more
>>>>>>>>>>>>> - Further crash fixes related to paged pool memory usage
>>>>>>>>>>>>> - Fixed scoreboard team scores label getting cut off
>>>>>>>>>>>>> - Engineer buildings now explode when the Engineer dies
>>>>>>>>>>>>>
>>>>> during
>>>>>
>>>>>>>>> sudden
>>>>>>>>>
>>>>>>>>>>>>> death
>>>>>>>>>>>>> - Fixed a spy backstab exploit where you could stab a
>>>>>>>>>>>>>
>>> player
>>>
>>>>>> who
>>>>>>
>>>>>>>> was
>>>>>>>>
>>>>>>>>> not
>>>>>>>>>
>>>>>>>>>>>>> facing away from you
>>>>>>>>>>>>> - Fixed flailing at the low end of the cloak meter when
>>>>>>>>>>>>>
>>> the
>>>
>>>>>>> player
>>>>>>>
>>>>>>>>> gets
>>>>>>>>>
>>>>>>>>>>>>> uncloaked automatically
>>>>>>>>>>>>> - Fixed texture detail level setting "Very high" not
>>>>>>>>>>>>>
>>> being
>>>
>>>>>>>> preserved
>>>>>>>>
>>>>>>>>>>>>> - Improved various error messages, and added links to
>>>>>>>>>>>>>
>>>>>>> steampowered
>>>>>>>
>>>>>>>>>>>>> support pages
>>>>>>>>>>>>> - Fixed scoring problem where destroying a buildable
>>>>>>>>>>>>>
>>> added a
>>>
>>>>>>>> phantom
>>>>>>>>
>>>>>>>>>>>>> point, not attributed to any scoring bucket but still
>>>>>>>>>>>>>
>>>>> included
>>>>>
>>>>>>> in
>>>>>>>
>>>>>>>>> total
>>>>>>>>>
>>>>>>>>>>>>> score
>>>>>>>>>>>>> - Fixed honeypot server problems
>>>>>>>>>>>>> - Fixed a rare crash caused by a medigun losing its owner
>>>>>>>>>>>>> - Fixed an exploit that allowed disconnected medics to
>>>>>>>>>>>>>
>>>>>> continue
>>>>>>
>>>>>>>>>>>>> ubercharging their target until they timed out
>>>>>>>>>>>>> - TeamMenu now disables the spectate button if
>>>>>>>>>>>>>
>>>>>>> mp_allowspectators
>>>>>>>
>>>>>>>> is
>>>>>>>>
>>>>>>>>>>>>> zero
>>>>>>>>>>>>> - Added a missing "cannot_be_spectator" localization
>>>>>>>>>>>>>
>>> string
>>>
>>>>>>>>>>>>> - Re-added class count numbers above class buttons for
>>>>>>>>>>>>>
>>>>>> non-zero
>>>>>>
>>>>>>>>> classes,
>>>>>>>>>
>>>>>>>>>>>>> in addition to the class images
>>>>>>>>>>>>> - Removed prefixes (tc_, ctf_, etc.) from map names in
>>>>>>>>>>>>>
>>>>> various
>>>>>
>>>>>>>>> places
>>>>>>>>>
>>>>>>>>>>>>> where they're printed
>>>>>>>>>>>>> - Fixed some edge cases where grenades could go through
>>>>>>>>>>>>>
>>>>> player
>>>>>
>>>>>>> or
>>>>>>>
>>>>>>>>>>>>> buildings
>>>>>>>>>>>>> - Fixed rocket/grenade explosions being able to impart
>>>>>>>>>>>>>
>>>>> damage
>>>>>
>>>>>>>>> through
>>>>>>>>>
>>>>>>>>>>>>> thin ceilings
>>>>>>>>>>>>> - The Engineer's "build X" commands will now behave
>>>>>>>>>>>>>
>>> properly
>>>
>>>>>>> when
>>>>>>>
>>>>>>>>> bound
>>>>>>>>>
>>>>>>>>>>>>> directly to keys
>>>>>>>>>>>>>
>>>>>>>>>>>>> Jason
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> hlds_announce mailing list
>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>
>>> list
>>>
>>>>>>>>> archives,
>>>>>>>>>
>>>>>>>>>>>> please visit:
>>>>>>>>>>>>
>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>> _________________________________________________________________
>>>>>>
>>>>>>>>>>>> Hotmail? has ever-growing storage! Don?t worry about
>>>>>>>>>>>>
>>> storage
>>>
>>>>>>> limits.
>>>>>>>
>>>>>>>>>>>>
>>>
>> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria
>>> l_Storage_062009
>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>
>>> list
>>>
>>>>>>>> archives,
>>>>>>>>
>>>>>>>>>>>> please visit:
>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>
>>>>>>> archives,
>>>>>>>
>>>>>>>>> please visit:
>>>>>>>>>
>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>>
>>>>>>>>>>
>>> _________________________________________________________________
>>>
>>>>>>>>>> Get the best of MSN on your mobile
>>>>>>>>>> http://clk.atdmt.com/UKM/go/147991039/direct/01/
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>
>>>>>>> archives,
>>>>>>>
>>>>>>>>> please visit:
>>>>>>>>>
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>
>>>>>> archives,
>>>>>>
>>>>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>
>>>>> archives,
>>>>>
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>
>>> archives,
>>>
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> --
>>>>>> Sent from Olly's SEGA Game Gear
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>> ------------------------------
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> End of hlds Digest, Vol 17, Issue 49
>>>> ************************************
>>>>
>>>
>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>>
>>>
>>>
>>
>>
>> _______________________________________________
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>> _______________________________________________
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>>
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>>
>>
>> _______________________________________________
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>> please visit:
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>>
>
>
>
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> please visit:
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