At 02:17 PM 7/22/2009, Ook wrote: >So setmaster seems to have fixed the no server on steam browser problem. >Within 15 seconds of my issuing the setmaster command, it appeared in the >steam list - just like that, lickity split fast. Tnx to all that helped out >with that one, I've never needed to deal with setmaster on windows boxes and >I would not have thought of doing so. > >My next issue/question is cpu usage. I'm running this on a Sempron 2400+ >box, Slackware 12.2, 2.6.27.7 kernel. 1GB ram. Foxconn K7S Winfast mother >board, socket A, SIS chipset. I've used these boards for years, and found >them to be quite stable. > >hlds_amd with no players runs at about 35% cpu. Right now there are eight >players, and cpu is about 50%. The increase is actually not that bad, I'm >waiting for player count to hit 12+ to see how it's really doing. I've run >the windows version on this box, and with 12 players it might hit 10% cpu, >so I'm observing quite a bit of difference. Is this typical? > >I haven't had a chance to recompile the kernel and select a simpler cpu >scheduler, the default one is... CFQ, I think, and it has a bit of overhead >associated with it. Not sure how much of an impact that might have on a >slower box like this. Does anyone have any suggestions as to what I can do >to optimize this box? It doesn't seem right that hlds sitting idle with no >players would chug along at 35% cpu.
That's not a CPU scheduler, that's an I/O scheduler. Deadline is probably the best choice for everyone. There's no magic bullet to reduce CPU usage as the binaries aren't really optimized for linux. -M _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

