At 02:17 PM 7/22/2009, Ook wrote:
>So setmaster seems to have fixed the no server on steam browser problem.
>Within 15 seconds of my issuing the setmaster command, it appeared in the
>steam list - just like that, lickity split fast. Tnx to all that helped out
>with that one, I've never needed to deal with setmaster on windows boxes and
>I would not have thought of doing so.
>
>My next issue/question is cpu usage. I'm running this on a Sempron 2400+
>box, Slackware 12.2, 2.6.27.7 kernel. 1GB ram. Foxconn K7S Winfast mother
>board, socket A, SIS chipset. I've used these boards for years, and found
>them to be quite stable.
>
>hlds_amd with no players runs at about 35% cpu. Right now there are eight
>players, and cpu is about 50%. The increase is actually not that bad, I'm
>waiting for player count to hit 12+ to see how it's really doing. I've run
>the windows version on this box, and with 12 players it might hit 10% cpu,
>so I'm observing quite a bit of difference. Is this typical?
>
>I haven't had a chance to recompile the kernel and select a simpler cpu
>scheduler, the default one is... CFQ, I think, and it has a bit of overhead
>associated with it. Not sure how much of an impact that might have on a
>slower box like this. Does anyone have any suggestions as to what I can do
>to optimize this box? It doesn't seem right that hlds sitting idle with no
>players would chug along at 35% cpu.

That's not a CPU scheduler, that's an I/O scheduler. Deadline is 
probably the best choice for everyone. There's no magic bullet to 
reduce CPU usage as the binaries aren't really
optimized for linux.

-M





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