So setmaster seems to have fixed the no server on steam browser problem.
Within 15 seconds of my issuing the setmaster command, it appeared in the
steam list - just like that, lickity split fast. Tnx to all that helped out
with that one, I've never needed to deal with setmaster on windows boxes and
I would not have thought of doing so.

My next issue/question is cpu usage. I'm running this on a Sempron 2400+
box, Slackware 12.2, 2.6.27.7 kernel. 1GB ram. Foxconn K7S Winfast mother
board, socket A, SIS chipset. I've used these boards for years, and found
them to be quite stable.

hlds_amd with no players runs at about 35% cpu. Right now there are eight
players, and cpu is about 50%. The increase is actually not that bad, I'm
waiting for player count to hit 12+ to see how it's really doing. I've run
the windows version on this box, and with 12 players it might hit 10% cpu,
so I'm observing quite a bit of difference. Is this typical?

I haven't had a chance to recompile the kernel and select a simpler cpu
scheduler, the default one is... CFQ, I think, and it has a bit of overhead
associated with it. Not sure how much of an impact that might have on a
slower box like this. Does anyone have any suggestions as to what I can do
to optimize this box? It doesn't seem right that hlds sitting idle with no
players would chug along at 35% cpu. 


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