Thats not right ;)

The programming language is the problem in this case. Why should i write 
my code with functions that shouldnt be used with C++?
C++ works with the stdlib, which means streams. Not C stuff. So its 
finally up to Valve to write programs which follows C++ standards not C.
You cant trust your users as programmer. Its up to us, to make the 
source safe, and if the projecttime needs 2 weeks more, you should spend 
the time.


Ronny Schedel schrieb:
> The problem is not the programming language, the problem is that Valve trust 
> their game clients too much.
>
>
>   
>> Well,
>>
>> Valve should start coding c++ with steams ;)
>> Who works with printfs today?
>>
>> I hope Valve will fix the whole source to prevent overflows.
>> C++ is you friend, not old C stuff...
>>
>> Best regards,
>> Stefan Popp
>>
>>
>> Claudio Beretta schrieb:
>>     
>>> Thanks, anyone knows if a workaround is available?
>>>
>>> BTW: aren't "security researchers" supposed to contact the developers 
>>> before
>>> releasing 0-day exploits?This is the 2nd 0-day exploy from aluigi in a 
>>> few
>>> weeks -.-
>>>
>>>
>>> On Tue, Aug 18, 2009 at 6:44 PM, Morgan Humes <[email protected]> 
>>> wrote:
>>>
>>>
>>>       
>>>> A friend forwarded me this info regarding a vulnerability.  I am unable 
>>>> to
>>>> test this at the moment, but it does look like it is possible.  Thought 
>>>> I
>>>> would get this out to the community before others start using this to 
>>>> cause
>>>> havoc.
>>>>
>>>>  http://www.vupen.com/english/advisories/2009/2296
>>>>  http://aluigi.altervista.org/adv/sourcefs-adv.txt
>>>>
>>>> Morgan Humes
>>>> _______________________________________________
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>>>>
>>>>
>>>>         
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>>>       
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>>     
>
>
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