Check out pred's CBaseServer extension on the sourcemod forms. With it you could write a simple plugin to autoipban people who do this.
On 09/26/2009 11:06 PM, ics wrote: > There seems to be somekind of script laying around on certain players > which they can execute upon joining our TF2 servers. It makes the player > able to enter into a full server at any given time. > > Basically it seems to connect& disconnect ~10 times per second and > during that point, someone of the current players gets dropped due to > "Client overflowed reliable channel" or whatever that message was, and > the exploiter is able to access into the server.The trick is that the > connection flood is stopped as soon as the player gets in. In-game chat > displayes as multiple connects to the server (as shown with hlstatsx) > and chat is filled with "Player X joined to server" which resulted me to > investigate this further in the first place as the thing seems to be > occuring only while certain players connect in to the server. > > What i am asking here (from Valve), would it be simple to make an > automatic ban trigger after lets say 5 connection attempts is being made > in 10 seconds? Similiar to 5 rcon hacking attempts ban. The current > thing is unfair to the current players on the server and i can't be > sitting on the server 24/7 to monitor these things. > > -ics > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

