Check out pred's CBaseServer extension on the sourcemod forms. With it 
you could write a simple plugin to autoipban people who do this.

On 09/26/2009 11:06 PM, ics wrote:
> There seems to be somekind of script laying around on certain players
> which they can execute upon joining our TF2 servers. It makes the player
> able to enter into a full server at any given time.
>
> Basically it seems to connect&  disconnect ~10 times per second and
> during that point, someone of the current players gets dropped due to
> "Client overflowed reliable channel" or whatever that message was, and
> the exploiter is able to access into the server.The trick is that the
> connection flood is stopped as soon as the player gets in. In-game chat
> displayes as multiple connects to the server (as shown with hlstatsx)
> and chat is filled with "Player X joined to server" which resulted me to
> investigate this further in the first place as the thing seems to be
> occuring only while certain players connect in to the server.
>
> What i am asking here (from Valve), would it be simple to make an
> automatic ban trigger after lets say 5 connection attempts is being made
> in 10 seconds? Similiar to 5 rcon hacking attempts ban. The current
> thing is unfair to the current players on the server and i can't be
> sitting on the server 24/7 to monitor these things.
>
> -ics
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>    


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to