This is the same issue I've been having that I've created some threads about. (HLstatsX:CE) Turning off logging fix it. Yeah, it sucks that logging breaks the game...
Jonah Hirsch ----------------------- On Mon, Oct 12, 2009 at 9:04 PM, Shane Arnold <[email protected]>wrote: > Used to have a similar issue where logging would cause segfaults on TF2 and > L4D when someone died. I just gave up eventually. Turned off logging and > haven't had any issues since. > > Goerge wrote: > > I enabled logging on my l4d servers and restarted them. After that, > > connecting lobbies were forced to play the default campaign. The servers > > were not accepting the lobby settings. I tried restarting again, same > > issue. I disabled logging, restarted, and the servers worked normally > > again. > > > > All i can think is... seriously? enabling log fucks the server up.... lol > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

