You have to have just the right set of ip's in order for this to work, 
and you would do -ip xxx.xxx.xxx.1## or 2## and it would do 101(or 201) 
to how ever many forks, if you try it with 17## like in your example it 
does 1701...1702...etc, close but wont work, if valve could allow a 
singular # operator it could work, or change the ## to not have a 
leading 0. Either way I don't think IP forking is easily feasible 
without a change in the srcds forking logic.

Manuel García Montero wrote:
> Maybe not what you are looking for, but iptables DNAT should work ok for
> this:
>
> iptables -t nat -A PREROUTING -j DNAT -p udp -i eth0 -d $EXTERNAL_IP
> --dport $EXTERNAL_PORT --to-destination $INTERNAL_IP:$INTERNAL_PORT
>
>
> On Sat, Oct 24, 2009 at 4:33 PM, <[email protected]> wrote:
>
>   
>> Definitely doesn't, ip binding is done before the in-game scripting engine
>> starts up, which is why it's a -parameter and not a +parameter
>>
>>     
>>> -----Original Message-----
>>> From: [email protected] [mailto:hlds_linux-
>>> [email protected]] On Behalf Of DeaD_EyE
>>> Sent: 23 October 2009 21:51
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Fork with different IP addresses?
>>>
>>> Hi, you can try to lauch the server with "+exec fork##.cfg
>>> Then add to everey fork##.cfg the ip ip-address.
>>> But I didn't think, that this trick works.
>>>
>>> Greetings
>>> DeaD_EyE
>>>
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