Hi,

Hmm, after more testing I can't seem to run any number of forks 
properly, with children core dumping regularly when I use a forked 
server... A non-forked server seems to run just fine. Anyone else have 
this problem?

I'm using a 64-bit Debian Lenny server (HP DL140 G3).

Can I run several instances out of the same install directory without 
using forks? E.g. running several different servers on different ports 
all out of the same directory?

Cheers,
Chris

Chris Boot wrote:
> Hi,
>
> I'm trying to run a forked server with 10 child processes, but if I try 
> and fork more than 2 children all the children crash out with a core 
> dump. Any ideas?
>
> My command-line is like this:
>
> ./srcds_run \
>     -console \
>     -game left4dead2 \
>     -debug \
>     -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
>     -fork 3 \
>     -netconport 90## -netconpassword <snip> \
>     +ip <snip> +hostport 27014+## \
>     +map c5m1_waterfront
>
> My server.cfg is like this:
>
> hostname "<snip>"
> rcon_password "<snip>"
> sv_allow_wait_command 0
> sv_alltalk 0
> sv_alternateticks 0
> sv_cheats 0
> sv_clearhinthistory 0
> sv_consistency 1
> sv_contact "[email protected]"
> sv_downloadurl ""
> sv_lan 0
> sv_log_onefile 0
> sv_logbans 1
> sv_logecho 0
> sv_logfile 0
> sv_logflush 0
> sv_logsdir "logs"
> sv_maxcmdrate 100
> sv_unlag 1
> sv_maxunlag .5
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
> sv_steamgroup <snip>
> sv_steamgroup_exclusive 1
>
> Many thanks,
> Chris
>
> Jason Ruymen wrote:
>   
>> As you've already seen, the dedicated server files for the Left 4 Dead 2 
>> Demo are now available.  The game name is left4dead2_demo.  We're still 
>> doing some final checks for the client, but that should be going live soon.
>>
>> Jason
>>
>>
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>
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