David,
I'm using the stock Lenny kernel:
Linux yuna 2.6.26-2-amd64 #1 SMP Wed Aug 19 22:33:18 UTC 2009 x86_64
GNU/Linux
My system is completely up-to-date. Besides, surely kernel features
should never cause a crash in userland unless userland is doing
something very wrong...
What I see is like this:
bo...@yuna l4d2 $ ./demo_dir1_run.sh
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
File:
/srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
File:
/srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
#Game.dll loaded for "Left 4 Dead 2 Demo"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 18
#01:Unknown command "mat_bloom_scalefactor_scalar"
#02:Unknown command "mat_bloom_scalefactor_scalar"
#03:Unknown command "mat_bloom_scalefactor_scalar"
#01:---- Host_NewGame ----
#04:Unknown command "mat_bloom_scalefactor_scalar"
#02:---- Host_NewGame ----
#03:---- Host_NewGame ----
#04:---- Host_NewGame ----
Child 0 aborted with signal 11
#01:Unknown command "mat_bloom_scalefactor_scalar"
#01:KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file
scripts/population.txt
Child 1 aborted with signal 11
#02:Unknown command "mat_bloom_scalefactor_scalar"
#02:---- Host_NewGame ----
#04:Host_NewGame on map c5m1_waterfront
#03:Host_NewGame on map c5m1_waterfront
Child 0 aborted with signal 11
#01:Unknown command "mat_bloom_scalefactor_scalar"
#01:Network: IP 87.117.228.64, mode MP, dedicated Yes, ports 27015 SV / 0 CL
#01:Network console: IP 87.117.228.64 port 9001
#01:---- Host_NewGame ----
Notice all the "Child N aborted with signal 11" messages?
Thanks,
Chris
David A. Parker wrote:
> Hi Chris,
>
> Just wanted to let you know that I'm running a server with 6 forks on
> 64-bit Debian Lenny and I am not seeing this problem. All six forks
> stay up and there is no core dumping going on. My first guess would be
> that your problem is related to your kernel configuration, such as high
> resolution timers, dynamic ticks, etc. Is your Lenny installation up to
> date? Are you using a custom kernel?
>
> - Dave
>
> Chris Boot wrote:
>
>> Hi,
>>
>> Hmm, after more testing I can't seem to run any number of forks
>> properly, with children core dumping regularly when I use a forked
>> server... A non-forked server seems to run just fine. Anyone else have
>> this problem?
>>
>> I'm using a 64-bit Debian Lenny server (HP DL140 G3).
>>
>> Can I run several instances out of the same install directory without
>> using forks? E.g. running several different servers on different ports
>> all out of the same directory?
>>
>> Cheers,
>> Chris
>>
>> Chris Boot wrote:
>>
>>> Hi,
>>>
>>> I'm trying to run a forked server with 10 child processes, but if I try
>>> and fork more than 2 children all the children crash out with a core
>>> dump. Any ideas?
>>>
>>> My command-line is like this:
>>>
>>> ./srcds_run \
>>> -console \
>>> -game left4dead2 \
>>> -debug \
>>> -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
>>> -fork 3 \
>>> -netconport 90## -netconpassword <snip> \
>>> +ip <snip> +hostport 27014+## \
>>> +map c5m1_waterfront
>>>
>>> My server.cfg is like this:
>>>
>>> hostname "<snip>"
>>> rcon_password "<snip>"
>>> sv_allow_wait_command 0
>>> sv_alltalk 0
>>> sv_alternateticks 0
>>> sv_cheats 0
>>> sv_clearhinthistory 0
>>> sv_consistency 1
>>> sv_contact "[email protected]"
>>> sv_downloadurl ""
>>> sv_lan 0
>>> sv_log_onefile 0
>>> sv_logbans 1
>>> sv_logecho 0
>>> sv_logfile 0
>>> sv_logflush 0
>>> sv_logsdir "logs"
>>> sv_maxcmdrate 100
>>> sv_unlag 1
>>> sv_maxunlag .5
>>> setmaster add 68.142.72.250:27011
>>> setmaster add 72.165.61.189:27011
>>> sv_steamgroup <snip>
>>> sv_steamgroup_exclusive 1
>>>
>>> Many thanks,
>>> Chris
>>>
>>> Jason Ruymen wrote:
>>>
>>>
>>>> As you've already seen, the dedicated server files for the Left 4 Dead 2
>>>> Demo are now available. The game name is left4dead2_demo. We're still
>>>> doing some final checks for the client, but that should be going live soon.
>>>>
>>>> Jason
>>>>
>>>>
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>>
>
>
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