Signal 11 is a segmentation fault, so it looks like the child processes 
are trying to perform some sort of memory access at an illegal address. 
  I'm afraid I'm at a loss as to why this would be happening.  Do the 
core dumps show anything odd?

     - Dave

Chris Boot wrote:
> David,
> 
> I'm using the stock Lenny kernel:
> Linux yuna 2.6.26-2-amd64 #1 SMP Wed Aug 19 22:33:18 UTC 2009 x86_64 
> GNU/Linux
> 
> My system is completely up-to-date. Besides, surely kernel features 
> should never cause a crash in userland unless userland is doing 
> something very wrong...
> 
> What I see is like this:
> 
> bo...@yuna l4d2 $ ./demo_dir1_run.sh
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
> #
> #Console initialized.
> ***VPK: FastFindFile Attempting to use full path with VPK file!
>         File: 
> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
> #***VPK: FastFindFile Attempting to use full path with VPK file!
>         File: 
> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
> #Game.dll loaded for "Left 4 Dead 2 Demo"
> Server is hibernating
> ConVarRef test_progression_loop doesn't point to an existing ConVar
> Game supporting (2) split screen players
> maxplayers set to 18
> #01:Unknown command "mat_bloom_scalefactor_scalar"
> #02:Unknown command "mat_bloom_scalefactor_scalar"
> #03:Unknown command "mat_bloom_scalefactor_scalar"
> #01:---- Host_NewGame ----
> #04:Unknown command "mat_bloom_scalefactor_scalar"
> #02:---- Host_NewGame ----
> #03:---- Host_NewGame ----
> #04:---- Host_NewGame ----
> Child 0 aborted with signal 11
> #01:Unknown command "mat_bloom_scalefactor_scalar"
> #01:KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file 
> scripts/population.txt
> Child 1 aborted with signal 11
> #02:Unknown command "mat_bloom_scalefactor_scalar"
> #02:---- Host_NewGame ----
> #04:Host_NewGame on map c5m1_waterfront
> #03:Host_NewGame on map c5m1_waterfront
> Child 0 aborted with signal 11
> #01:Unknown command "mat_bloom_scalefactor_scalar"
> #01:Network: IP 87.117.228.64, mode MP, dedicated Yes, ports 27015 SV / 0 CL
> #01:Network console: IP 87.117.228.64 port 9001
> #01:---- Host_NewGame ----
> 
> Notice all the "Child N aborted with signal 11" messages?
> 
> Thanks,
> Chris
> 
> David A. Parker wrote:
>> Hi Chris,
>>
>> Just wanted to let you know that I'm running a server with 6 forks on 
>> 64-bit Debian Lenny and I am not seeing this problem.  All six forks 
>> stay up and there is no core dumping going on.  My first guess would be 
>> that your problem is related to your kernel configuration, such as high 
>> resolution timers, dynamic ticks, etc.  Is your Lenny installation up to 
>> date?  Are you using a custom kernel?
>>
>>      - Dave
>>
>> Chris Boot wrote:
>>   
>>> Hi,
>>>
>>> Hmm, after more testing I can't seem to run any number of forks 
>>> properly, with children core dumping regularly when I use a forked 
>>> server... A non-forked server seems to run just fine. Anyone else have 
>>> this problem?
>>>
>>> I'm using a 64-bit Debian Lenny server (HP DL140 G3).
>>>
>>> Can I run several instances out of the same install directory without 
>>> using forks? E.g. running several different servers on different ports 
>>> all out of the same directory?
>>>
>>> Cheers,
>>> Chris
>>>
>>> Chris Boot wrote:
>>>     
>>>> Hi,
>>>>
>>>> I'm trying to run a forked server with 10 child processes, but if I try 
>>>> and fork more than 2 children all the children crash out with a core 
>>>> dump. Any ideas?
>>>>
>>>> My command-line is like this:
>>>>
>>>> ./srcds_run \
>>>>     -console \
>>>>     -game left4dead2 \
>>>>     -debug \
>>>>     -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
>>>>     -fork 3 \
>>>>     -netconport 90## -netconpassword <snip> \
>>>>     +ip <snip> +hostport 27014+## \
>>>>     +map c5m1_waterfront
>>>>
>>>> My server.cfg is like this:
>>>>
>>>> hostname "<snip>"
>>>> rcon_password "<snip>"
>>>> sv_allow_wait_command 0
>>>> sv_alltalk 0
>>>> sv_alternateticks 0
>>>> sv_cheats 0
>>>> sv_clearhinthistory 0
>>>> sv_consistency 1
>>>> sv_contact "[email protected]"
>>>> sv_downloadurl ""
>>>> sv_lan 0
>>>> sv_log_onefile 0
>>>> sv_logbans 1
>>>> sv_logecho 0
>>>> sv_logfile 0
>>>> sv_logflush 0
>>>> sv_logsdir "logs"
>>>> sv_maxcmdrate 100
>>>> sv_unlag 1
>>>> sv_maxunlag .5
>>>> setmaster add 68.142.72.250:27011
>>>> setmaster add 72.165.61.189:27011
>>>> sv_steamgroup <snip>
>>>> sv_steamgroup_exclusive 1
>>>>
>>>> Many thanks,
>>>> Chris
>>>>
>>>> Jason Ruymen wrote:
>>>>   
>>>>       
>>>>> As you've already seen, the dedicated server files for the Left 4 Dead 2 
>>>>> Demo are now available.  The game name is left4dead2_demo.  We're still 
>>>>> doing some final checks for the client, but that should be going live 
>>>>> soon.
>>>>>
>>>>> Jason
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>   
>>>>>     
>>>>>         
>>>> _______________________________________________
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>>>> please visit:
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>>>>   
>>>>       
>>> _______________________________________________
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>>> please visit:
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>>>
>>>     
>>   
> 
> _______________________________________________
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> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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