I think a better option would be to specify a -steam option. The default will 
be to look in the current directory still, but you can specify where you keep 
your steam binary. 

How about that? 

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Rick Payton
Sent: Friday, October 30, 2009 4:50 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server available locallly?

what about changing line 80: STEAM="./steam" to: STEAM="../steam" as
well? Or will this be part of the -steamverify addition?

--mauirixxx

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Milton
Ngan
Sent: Friday, October 30, 2009 1:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server available locallly?

TF is a little different with regards to a default map. There are so
many more options and choices you really need to be making. I can put in
something to check if you have actually specified a map. But should
srcds_run throw you in a default map? What makes sense? I am all ears.

I will add the -steamverify to TF. 

M.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Nightbox
Sent: Friday, October 30, 2009 3:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server available locallly?

Do the same for TF2.

2009/10/31 Milton Ngan <[email protected]>

> In the next update for the demo I am adding in defaults to srcds_run.
So
> you can run srcds_run with no arguments and it will add the
appropriate +map
> option. If you specify +map on the command line, it will not append
another
> +map option. If you are an advanced admin that likes to specify the
map in a
> config file, then you should add the "-nodefaultmap" option to
suppress this
> behavior
>
> I am also adding in a -steamverify option so that when you use
-autoupdate,
> it will append -verify_all to the options. This is typically how I set
up
> our servers, so this is more for my benefit, but hopefully you will
find it
> useful.
>
> M.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Daniel Worley
> Sent: Friday, October 30, 2009 3:07 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] server available locallly?
>
> Yes, add "+map c5m1_waterfront"(no quotes) to your launch options, you
> probably don't have a map loading.
>
> -Daniel
>
> On Fri, Oct 30, 2009 at 4:30 PM, tom nikitopoulos
<[email protected]
> >wrote:
>
> > tried to connect but fail. enabled console and connected locally (
> > 192.168.1.101:27016) . 10 attempts and a fail.
> > do u have to spec a map?
> > just for fun i used the same config as l4d but didnt help.
> > i am using ubuntu server and do not think i have a ports issue as
l4d 1
> is
> > running fine.
> > have created a script with the commands (off top of head)
-autoupdate
> > -console -port 27016 -game left4dead2 +exec server.cfg
> > thanks
> >
> >
> > On Fri, Oct 30, 2009 at 3:12 PM, Daniel Worley <[email protected]>
> wrote:
> >
> > > Are you launching the server with any options?  Can you connect to
> server
> > > using the console?
> > >
> > > On Fri, Oct 30, 2009 at 3:26 PM, tom nikitopoulos <
> [email protected]
> > > >wrote:
> > >
> > > > shouldnt the l4d 2 demo servers be available locally?
> > > > the server is hibernating but i was surprised that it didnt show
up
> on
> > > lan.
> > > > port 27016
> > > > 27015 is for l4d server
> > > > server seems to be running
> > > > i didnt put a config file  on the demo server just yet but i
would
> > think
> > > it
> > > > wouldnt matter
> > > >
> > > > any ideas?
> > > > _______________________________________________
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> > > >
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> > >
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> >
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