Imo a better solution is to push an autoexec.cfg file with a map command in
it.  Assuming it's set not to overwrite server admins' own autoexec.cfg that
gives you both a default option and easy customisation for end-users

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of Milton Ngan
> Sent: 30 October 2009 23:23
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] server available locallly?
> 
> TF is a little different with regards to a default map. There are so
> many more options and choices you really need to be making. I can put
> in something to check if you have actually specified a map. But should
> srcds_run throw you in a default map? What makes sense? I am all ears.
> 
> I will add the -steamverify to TF.
> 
> M.
> 
> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of Nightbox
> Sent: Friday, October 30, 2009 3:31 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] server available locallly?
> 
> Do the same for TF2.
> 
> 2009/10/31 Milton Ngan <[email protected]>
> 
> > In the next update for the demo I am adding in defaults to srcds_run.
> So
> > you can run srcds_run with no arguments and it will add the
> appropriate +map
> > option. If you specify +map on the command line, it will not append
> another
> > +map option. If you are an advanced admin that likes to specify the
> map in a
> > config file, then you should add the "-nodefaultmap" option to
> suppress this
> > behavior
> >
> > I am also adding in a -steamverify option so that when you use -
> autoupdate,
> > it will append -verify_all to the options. This is typically how I
> set up
> > our servers, so this is more for my benefit, but hopefully you will
> find it
> > useful.
> >
> > M.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Daniel Worley
> > Sent: Friday, October 30, 2009 3:07 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] server available locallly?
> >
> > Yes, add "+map c5m1_waterfront"(no quotes) to your launch options,
> you
> > probably don't have a map loading.
> >
> > -Daniel
> >
> > On Fri, Oct 30, 2009 at 4:30 PM, tom nikitopoulos
> <[email protected]
> > >wrote:
> >
> > > tried to connect but fail. enabled console and connected locally (
> > > 192.168.1.101:27016) . 10 attempts and a fail.
> > > do u have to spec a map?
> > > just for fun i used the same config as l4d but didnt help.
> > > i am using ubuntu server and do not think i have a ports issue as
> l4d 1
> > is
> > > running fine.
> > > have created a script with the commands (off top of head) -
> autoupdate
> > > -console -port 27016 -game left4dead2 +exec server.cfg
> > > thanks
> > >
> > >
> > > On Fri, Oct 30, 2009 at 3:12 PM, Daniel Worley <[email protected]>
> > wrote:
> > >
> > > > Are you launching the server with any options?  Can you connect
> to
> > server
> > > > using the console?
> > > >
> > > > On Fri, Oct 30, 2009 at 3:26 PM, tom nikitopoulos <
> > [email protected]
> > > > >wrote:
> > > >
> > > > > shouldnt the l4d 2 demo servers be available locally?
> > > > > the server is hibernating but i was surprised that it didnt
> show up
> > on
> > > > lan.
> > > > > port 27016
> > > > > 27015 is for l4d server
> > > > > server seems to be running
> > > > > i didnt put a config file  on the demo server just yet but i
> would
> > > think
> > > > it
> > > > > wouldnt matter
> > > > >
> > > > > any ideas?
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