You may not have been, but others certainly have. And you are right, it does require stable bandwidth. I'm lucky enough to have a good quality provider that gives me what I pay for in terms of bandwidth, and it is stable.
Drek Arg! wrote: > Im certainly not saying you cant do it, im simply saying not everywhere has > internet available capable of doing it, no matter how much you fiddle with > the rates. > > On Mon, Nov 9, 2009 at 3:32 AM, Crazy Canucks <[email protected]>wrote: > > >> My sv_maxrate is set to 7200. Choke on my server runs from 0 - 5 >> typically, when I've got it set up properly, which I usually do, and >> pings range from 10 to those in the same city, with the same ISP, to 200 >> for friends connecting from overseas. I'll just tack on the response >> that I sent to an email sent to me privately. >> >> We serve two different kinds of "clients". For one thing, your clients >> are paying you for a service. For another thing, in my experience, the >> people that care intensely about every ms difference in ping, are kids, >> and most of them are looking for someone or something else to blame >> every time they get their ass fragged. >> >> But beyond that, I don't have any problem with server operators and >> gsp's who go to great lengths to provide the best service possible. >> Kudos to all you gsp's out there who maintain high quality servers with >> professional standards. It's a highly competitive industry, and it >> takes hard work to do well in it. >> >> But don't you dare tell me that I, or anyone else, shouldn't be running >> a server because we don't have access to the same resources you do. You >> do that and you are likely to provoke the kind of testy response in >> evidence in this thread. >> >> I have nothing to be ashamed of. I also care about the experience my >> "clients" have on my servers, and I run servers that provide a good >> quality game play experience. And in some ways the game play experience >> on my servers is better than probably the majority of servers rented >> from professional gsp's, because my servers are well adminned. >> >> Is it perfect? Of course not. Is it as good as it would be if I had >> access to the same resources that many on this list have access to? >> No. Would it qualify for professional match play? Of course not. But >> those of us who play on my servers have fun, and the performance of the >> server isn't detracting from the fun to be had. >> >> Drek >> >> Andy Wallace wrote: >> >>> I agree - We also run a community based dedicated server and >>> >> realistically it's the only way to get enough slots and have a QUALITY >> connection. Again we also rely on community donations to maintain the >> servers. >> >>> 7000 rate hahahahahahahahahaha. What's the point? Ours is set at 27000 >>> >> and anything lower increases choke. >> >>> --- On Sun, 8/11/09, Richard Green <[email protected]> wrote: >>> >>> From: Richard Green <[email protected]> >>> Subject: Re: [hlds_linux] Modern Warfare 2 >>> To: [email protected], "'Half-Life dedicated Linux server mailing >>> >> list'" <[email protected]> >> >>> Date: Sunday, 8 November, 2009, 9:17 >>> >>> There are reasons for dedicated Servers in data centres:- >>> >>> Bandwidth latency >>> Bandwidth usage >>> Key location of the servers running to connect straight to the backbone. >>> >>> Bandwidth latency, as we all know dedi servers in data centres will have >>> access to a minimum 100mb nic card that will actually use that bandwidth >>> >> and >> >>> maintain low latency. >>> >>> Bandwidth usage, Simiancage has a array of 9 servers including cs16, css, >>> tf2 and l4d2. We use roughly 4 terabytes of bandwidth per month which >>> >> gives >> >>> us high tic no choke servers, commonly known as 'quality servers', all >>> domestic ISP's in the UK would cap your bandwidth speed long before you >>> >> even >> >>> reached 1 terabyte a month under the "Fair Usage Policies" >>> >>> Key Location, Data centres are in key locations to take advantage of low >>> latency connection direct to the backbone infrastructure, this gives us >>> >> the >> >>> advantage of players from the EU and even reasonable connections from the >>> USA able to play on our servers, hell we even have Swedish community >>> >> members >> >>> with better latency than some UK players. >>> >>> The above points cannot be said true of locally hosted games for the >>> majority of domestically run games servers. Removing dedicated servers >>> >> from >> >>> multiplay games of whatever type will only increase the amount of 'have >>> >> ago >> >>> gamers' that think there connections are good enough but in reality >>> >> running >> >>> any server on a 7000 rate amounts to almost playing on a dialup >>> >> connection, >> >>> I wouldn’t dare run anything less than 30000 or our community would go >>> >> play >> >>> elsewhere. None of us are RICH we are a non profit games community that >>> relies on donations to maintain QUALITY SERVERS for the community to >>> >> enjoy. >> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Crazy >>> Canucks >>> Sent: 08 November 2009 00:56 >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Modern Warfare 2 >>> >>> That's funny, I host a 16 person TF2 server on a 1mbps upload cable >>> connection. And it runs extremely well. It can be done if you know >>> what you are doing. I have been hosting dedicated servers from Day of >>> Defeat 3.1, to Age of Chivalry and just about everything in between and >>> on both ends, for years now. >>> >>> Saying dedicated servers are for the rich or professionals, is pure >>> elitist crap. >>> >>> Drek >>> >>> Saul Rennison wrote: >>> >>> >>>> You know people don't use dedicated servers to host games from their own >>>> home? Dedicated servers should be used by GSPs to host servers for their >>>> clients on 10/100Mbps links, for communities, private and public >>>> >> matches. >> >>>> Thanks, >>>> - Saul. >>>> >>>> >>>> 2009/11/7 Arg! <[email protected]> >>>> >>>> >>>> >>>> >>>>> This is a disturbing trend that seems to be gaining hold with recent >>>>> >> and >> >>>>> upcomming games; the removal of the dedicated server component from >>>>> multiplayer. I assume they are doing this purely to cut >>>>> development/maintenance time and therefore cost but it goes a long way >>>>> >> to >> >>>>> prevent many players from even being able to play online. >>>>> >>>>> From the best internet connection i can get at home i can host no more >>>>> >>>>> >>> then >>> >>> >>>>> 5 people on a team fortress 2 dedicated server, even with the best >>>>> >>>>> >>> netcode >>> >>> >>>>> optimization i cannot see how many people, at least in this country, >>>>> >>>>> >>> could >>> >>> >>>>> host large games on their home connection. >>>>> >>>>> /end rant. >>>>> >>>>> On Sun, Nov 8, 2009 at 8:13 AM, Marcel <[email protected]> >>>>> >> wrote: >> >>>>> >>>>> >>>>>> Frédéric Fortier wrote: >>>>>> >>>>>> >>>>>> >>>>>>> No, from what I understood, they just took VAC instead of punkbuster, >>>>>>> and you'll need steam to install it. But they're not writting them a >>>>>>> dedicated server code. >>>>>>> >>>>>>> >>>>>>> >>>>>> There WON'T be a public dedicated server. "IWNet" will replace the >>>>>> traditional server renting system. >>>>>> >>>>>> Because of this (for me) it doesn't matter what anti cheat system they >>>>>> use. I simply don't buy this game and try to convince everyone to do >>>>>> this as well. >>>>>> >>>>>> IW go to hell! >>>>>> >>>>>> >>>>>> - Marcel >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>>> >>> please visit: >>> >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

