Matchmaking done right can be nice, but there's no reason to cut out
dedicated servers.  I'll admit, sometimes it's nice to get a group of random
people with similar skill level and just play a game, but at the same time,
I'd like the ability to join a server that has good ping and has regulars
that I recognize.

I think this whole thing boils down to IW not wanting to rework the netcode
for their least profitable platform.  The game is sounding more and more
like a console port and I wouldn't be surprised if the ports you have to
open(not to mention most people don't know how to do this) to play online
are the exact same as Xbox LIVE.

I'm not planning on buying this game unless it shows up in a bargain bin
somewhere.  IW likes to tout about dedicated servers having problems with
cheating and what not, the easiest solution to that problem is to not join
those servers.  Is it really that hard to check if a server had mods on it,
if it does, present that information in the server browser window or just
exclude the server altogether?

On Sun, Nov 8, 2009 at 6:10 PM, Steven Hartland <[email protected]>wrote:

> You only have to look at the epic fail of Borderlands to know that's
> a 100% given. To get that to work you need to install gameranger :(
>
> ----- Original Message -----
> From: "Crazy Canucks" <[email protected]>
>
> > And on topic, p2p hosting sounds good on paper, but something tells me
> > that there are going to be serious issues in the way it works out
> > practically.
>
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