When IW realise they just shot themselves in the bo**ocks! Most probably 2
weeks ago! Owwwee a chaos vortex!

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Riemers
Sent: 10 November 2009 15:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Modern Warfare 2 euh, i mean L4D


Speaking on that, i would want to know when pre-loading of server l4d2
files (server) would come out..

or should i have started a new topic for that? ;-)

On Tue, 10 Nov 2009 10:02:40 -0500, f0rkz <[email protected]> wrote:
> Internet petitions do nothing.  Even if they did, you all would bitch
> and moan about how the game was "delayed" for "improvements".  Seriously
> though guys.  This is the srcds linux mailing list.  Lets keep it this
> way.
> 
> On Tue, 2009-11-10 at 15:50 +0100, w4rezz wrote:
>> Serious petition. Underlined by Mr. "Penis", "gfggf", ":D:D" , "h",
>> "qsfd",
>> "trytrytry" etc. etc.
>> 
>> 2009/11/10 kama <[email protected]>
>> 
>> >
>> > Thera are a couple that have "complained" allready..
>> >
>> > http://www.petitiononline.com/dedis4mw/petition.html
>> >
>> > "194262 Total Signatures" as of writing...
>> >
>> > As of the forum... Rumour says that they delete the complains about
>> > dedicated servers...
>> >
>> > /Bjorn
>> >
>> > On Mon, 9 Nov 2009, f0rkz wrote:
>> >
>> > > Really, all of this is neither here nor there.  Go take it to the
MW2
>> > > forums if you want to complain about how the game is badly
designed.
>> > > Chances are, they have heard it all and have no intentions of
>> > > changing
>> > > their style.
>> > >
>> > > -f0rkz
>> > >
>> > > On Mon, 2009-11-09 at 10:30 -0400, Crazy Canucks wrote:
>> > > > To repeat myself, they won't, and to add, from what I've seen
most
>> > > > of
>> > > > the advantages offered by rates that high are purely
>> > > > psychological.  A
>> > > > professional player with the latest hardware would probably
notice
>> > > > a
>> > > > difference, but 99.9% of players will only notice it if they look
>> > > > up
>> > the
>> > > > cvars.
>> > > >
>> > > > Drek
>> > > >
>> > > > Daniel Nilsson wrote:
>> > > > > 60% of all users uses the default values for example in dods
>> > > > > they are
>> > > > > cl_cmdrate 30, cl_updaterate 20 and rate 3500. If the server is
>> > > > > not
>> > > > > limiting downwards they will not se choke or lag. But adv users
>> > > > > that
>> > > > > join that server with higher settings 66 or 100 and an rate of
>> > > > > +30K
>> > will
>> > > > > notice that the others are struttering
>> > > > >
>> > > > > //Daniel
>> > > > >
>> > > > > Crazy Canucks skrev:
>> > > > >
>> > > > >> Bullshit.  I believe I said it runs extremely well.  That
means
>> > > > >> very
>> > > > >> little to no choke - typical choke on my servers runs between
0
>> > > > >> and
>> > 5,
>> > > > >> depending on the game.  Again, it can be done if you know what
>> > > > >> you
>> > are
>> > > > >> doing.
>> > > > >>
>> > > > >> Of course rates have to be limited, and no it wouldn't do for
>> > > > >> professional match play, but game play is smooth, hit
>> > > > >> registration
>> > is
>> > > > >> good, and the games are fun.  That's what matters.
>> > > > >>
>> > > > >> Drek
>> > > > >>
>> > > > >> Adam Nowacki wrote:
>> > > > >>
>> > > > >>
>> > > > >>> Crazy Canucks wrote:
>> > > > >>>
>> > > > >>>
>> > > > >>>
>> > > > >>>> That's funny, I host a 16 person TF2 server on a 1mbps
upload
>> > cable
>> > > > >>>> connection.  And it runs extremely well.
>> > > > >>>>
>> > > > >>>>
>> > > > >>>>
>> > > > >>> Sure, just that you need to limit everyones rate to ~7000 and
>> > > > >>> live
>> > with
>> > > > >>> massive choke on clients (delayed updates).
>> > > > >>>
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>> > > > >>>
>> > > > >>>
>> > > > >>>
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> 
> 
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