F0rkz, Linux will mostly evenly spread running processes around processors as it requires, indeed. This applies to forks, threads, and completely separate processes as long as you don't fiddle with the processor affinity. I can't see why a multithreaded game server would be much use, especially considering a game server instance only uses a fractional part of a CPU core these days - as you may have seen people are running 64 L4D forks on dual quad cores without much issue.
HTH, Chris f0rkz wrote: > Does anyone know if muti-threading/multi-core servers is on the horizon? > I know we can pile l4d servers on a server all day long, but when it > comes to TF we have to be particularly careful for CPU load. > > Also, does linux natively distribute processes between cores when it > launches new processes? mpstat always shows cpu usage spread evenly with > TF running, which is kind of confusing. Any information would help. > > Regards, > > -f0rkz > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

