Aside from -insecure one could also try -nomaster switch and specify  
+sv_lan 1 on the command line too. I am not sure if -nomaster is  
implemented in L4D servers, but at least with earlier source games, that  
could be used to prevent the server from doing updates to the master  
servers.


On Fri, 27 Nov 2009 04:30:14 +0200, Shane Arnold <[email protected]>  
wrote:

> In my experience,
>
> ./srcds_run: line 337: 2889 Alarm clock $HL_CMD
>
> Is caused by a routing or other issue when trying to contact master
> servers. Which is silly I know when the whole point is attempting a
> lan-only server. Try adding -insecure to your startup so that it does
> not attempt VAC security. May provide a solution.
>
> axiona wrote:
>> Hi,
>>
>> I've been trying to set up an offline LAN server for left 4 dead,
>> however, I keep running into an issue.
>>
>> console:
>> ~/srcds/l4d/l4d$ ./srcds_run -game left4dead -ip 192.168.1.6 -port 27015
>> +map l4d_farm01_hilltop -nomaster +exec server.cfg -debug
>> Enabling debug mode
>> Server will auto-restart if there is a crash.
>> #
>> #Console initialized.
>> #Game.dll loaded for "L4D - Co-op - Normal"
>> #ConVarRef cl_language doesn't point to an existing ConVar
>> Server is hibernating
>> Queuing heartbeat send to legacy master server.
>> Game supporting (2) split screen players
>> maxplayers set to 18
>> Network: IP 192.168.1.6, mode MP, dedicated Yes, ports 27015 SV / 0 CL
>> ---- Host_NewGame ----
>> Host_NewGame on map l4d_farm01_hilltop
>> ConVarRef room_type doesn't point to an existing ConVar
>> Executing dedicated server config file
>> Commentary: Loading commentary data from
>> maps/l4d_farm01_hilltop_commentary.txt.
>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
>> Continuing with current version anyway.
>> Queuing heartbeat send to steam master server updater.
>> ./srcds_run: line 337:  2889 Alarm clock             $HL_CMD
>> cat: hlds.2885.pid: No such file or directory
>> email debug.log to [email protected]
>> Fri Nov 27 01:22:34 CET 2009: Server restart in 10 seconds
>>
>> debug.log:
>> ----------------------------------------------
>> CRASH: Fri Nov 27 01:22:34 CET 2009
>> Start Line: ./srcds_i486 -game left4dead -ip 192.168.1.6 -port 27015
>> +map l4d_farm01_hilltop -nomaster +exec server.cfg -debug
>> End of Source crash report
>> ----------------------------------------------
>>
>> Whenever the server has an active internet connection, it runs just fine
>> without any issues.
>> When you unplug the internet however, it keeps crashing on ./srcds_run:
>> line 337:  xxxx Alarm clock             $HL_CMD
>> The goal is to set up a server that *can* work in a LAN environment
>> without an active internet conenction.
>>
>> Any ideas/suggestions are welcome.
>>
>> Thanks in advance.
>>
>>
>> __________ Information from ESET NOD32 Antivirus, version of virus  
>> signature database 4640 (20091126) __________
>>
>> The message was checked by ESET NOD32 Antivirus.
>>
>> http://www.eset.com
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,  
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,  
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to