Hey everyone! I have a small private Left 4 Dead server running for quite some time now, but I never really managed to get it recognized as a group server by the matchmaking system. Everything works fine if I connect through the console/server-browser, but I'd really like it to be available through the 'Play on Group Server'-menu as well.
Unfortunately, the official documentation (afaik) does not cover this topic. I checked both the Steam-Forums and Google as well, but apart from the usual 'Group Servers are broken'-rants, I could not find any useful information. Right now I'm having a hard time diagnosing the problem, since neither the server nor the client are very forthcoming in terms of debug messages regarding this issue. Any nudge in the right direction would be highly appreciated. I attached my config and a copy of the startup log further down. Thanks for your help Regards, Andreas --- Configuration Details --- The server is currently running on an up-to-date Debian 5 x64 machine. The machine is behind no NAT/Router or anything that would mess up data packets. server.cfg: hostname "Ghulbus Group Server" rcon_password "CENSORED" sv_gametypes "coop,survival" sv_steamgroup "572207" sv_steamgroup_exclusive "1" sv_allow_lobby_connect_only "0" sv_region "3" autoexec.cfg: log on sv_pure 2 And my command line looks as follows: ./srcds_run -console -game left4dead -autoupdate +map l4d_hospital01_apartment +ip 87.106.246.123 -port 27015 +sv_lan 0 Server startup log: Server will auto-restart if there is a crash. INFO: Located steam: ../steam Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead binaries' version 40 Checking/Installing 'Left 4 Dead base' version 35 Checking/Installing 'left4dead linux dedicated server' version 25 HLDS installation up to date # #Console initialized. Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt! #Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt! #Game.dll loaded for "L4D - Co-op - Normal" #ConVarRef cl_language doesn't point to an existing ConVar Server is hibernating Queuing heartbeat send to legacy master server. Game supporting (2) split screen players maxplayers set to 18 Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt! Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt! Server logging enabled. Server logging data to file logs/L000_000_000_000_0_201002091032_000.log L 02/09/2010 - 10:32:13: Log file started (file "logs/L000_000_000_000_0_201002091032_000.log") (game "/home/steam/hlds_l/l4d/left4dead") (version "4056") -------------------------------------------------------- sv_pure set to 2. -------------------------------------------------------- Network: IP 87.106.246.123, mode MP, dedicated Yes, ports 27015 SV / 0 CL ---- Host_NewGame ---- Server using sv_pure 2. Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. L 02/09/2010 - 10:32:13: Log file closed Server logging data to file logs/L087_106_246_123_27015_201002091032_000.log L 02/09/2010 - 10:32:13: Log file started (file "logs/L087_106_246_123_27015_201002091032_000.log") (game "/home/steam/hlds_l/l4d/left4dead") (version "4056") L 02/09/2010 - 10:32:13: Loading map "l4d_hospital01_apartment" L 02/09/2010 - 10:32:13: server cvars start L 02/09/2010 - 10:32:13: "sv_maxspeed" = "320" L 02/09/2010 - 10:32:13: "sv_rollangle" = "0" L 02/09/2010 - 10:32:13: "tauntfrequency" = "1" L 02/09/2010 - 10:32:13: "r_AirboatViewZHeight" = "0.0" L 02/09/2010 - 10:32:13: "sv_cheats" = "0" L 02/09/2010 - 10:32:13: "r_VehicleViewDampen" = "1" L 02/09/2010 - 10:32:13: "mp_allowNPCs" = "1" L 02/09/2010 - 10:32:13: "god" = "0" L 02/09/2010 - 10:32:13: "buddha" = "0" L 02/09/2010 - 10:32:13: "mp_maxrounds" = "0" L 02/09/2010 - 10:32:13: "mp_flashlight" = "1" L 02/09/2010 - 10:32:13: "sv_tags" = "" L 02/09/2010 - 10:32:13: "sv_stepsize" = "18" L 02/09/2010 - 10:32:13: "sv_alltalk" = "1" L 02/09/2010 - 10:32:13: "mp_teamlist" = "hgrunt;scientist" L 02/09/2010 - 10:32:13: "survivor_limit" = "4" L 02/09/2010 - 10:32:13: "mp_footsteps" = "1" L 02/09/2010 - 10:32:13: "sv_noclipaccelerate" = "5" L 02/09/2010 - 10:32:13: "sv_wateraccelerate" = "10" L 02/09/2010 - 10:32:13: "mp_stalemate_enable" = "0" L 02/09/2010 - 10:32:13: "mp_autocrosshair" = "1" L 02/09/2010 - 10:32:13: "sv_rollspeed" = "200" L 02/09/2010 - 10:32:13: "sv_airaccelerate" = "10" L 02/09/2010 - 10:32:13: "mp_teams_unbalance_limit" = "1" L 02/09/2010 - 10:32:13: "mp_timelimit" = "0" L 02/09/2010 - 10:32:13: "sv_noclipfriction" = "4" L 02/09/2010 - 10:32:13: "sv_waterfriction" = "1" L 02/09/2010 - 10:32:13: "sv_steamgroup" = "" L 02/09/2010 - 10:32:13: "coop" = "0" L 02/09/2010 - 10:32:13: "nextlevel" = "" L 02/09/2010 - 10:32:13: "sv_stopspeed" = "75" L 02/09/2010 - 10:32:13: "sv_specaccelerate" = "5" L 02/09/2010 - 10:32:13: "deathmatch" = "1" L 02/09/2010 - 10:32:13: "mp_freezetime" = "6" L 02/09/2010 - 10:32:13: "mp_falldamage" = "0" L 02/09/2010 - 10:32:13: "sv_voiceenable" = "1" L 02/09/2010 - 10:32:13: "sv_bounce" = "0" L 02/09/2010 - 10:32:13: "r_AirboatViewDampenFreq" = "7.0" L 02/09/2010 - 10:32:13: "mp_weaponstay" = "0" L 02/09/2010 - 10:32:13: "mp_friendlyfire" = "1" L 02/09/2010 - 10:32:13: "sv_noclipspeed" = "5" L 02/09/2010 - 10:32:13: "mp_c4timer" = "45" L 02/09/2010 - 10:32:13: "r_JeepViewDampenDamp" = "1.0" L 02/09/2010 - 10:32:13: "r_AirboatViewDampenDamp" = "1.0" L 02/09/2010 - 10:32:13: "mp_limitteams" = "2" L 02/09/2010 - 10:32:13: "sv_footsteps" = "1" L 02/09/2010 - 10:32:13: "tv_relaypassword" = "" L 02/09/2010 - 10:32:13: "mp_teamplay" = "0" L 02/09/2010 - 10:32:13: "r_JeepViewDampenFreq" = "7.0" L 02/09/2010 - 10:32:13: "sv_specnoclip" = "1" L 02/09/2010 - 10:32:13: "sv_friction" = "4" L 02/09/2010 - 10:32:13: "mp_autoteambalance" = "1" L 02/09/2010 - 10:32:13: "sv_contact" = "" L 02/09/2010 - 10:32:13: "director_afk_timeout" = "45" L 02/09/2010 - 10:32:13: "mp_roundtime" = "5" L 02/09/2010 - 10:32:13: "mp_fraglimit" = "0" L 02/09/2010 - 10:32:13: "mp_forcerespawn" = "1" L 02/09/2010 - 10:32:13: "decalfrequency" = "10" L 02/09/2010 - 10:32:13: "sv_accelerate" = "5" L 02/09/2010 - 10:32:13: "sv_gravity" = "800" L 02/09/2010 - 10:32:13: "sv_password" = "" L 02/09/2010 - 10:32:13: "r_JeepViewZHeight" = "10.0" L 02/09/2010 - 10:32:13: "tv_password" = "" L 02/09/2010 - 10:32:13: "sv_specspeed" = "3" L 02/09/2010 - 10:32:13: server cvars end L 02/09/2010 - 10:32:13: Started map "l4d_hospital01_apartment" (CRC "1207956160") Host_NewGame on map l4d_hospital01_apartment ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt. L 02/09/2010 - 10:32:14: Preventing spawning L 02/09/2010 - 10:32:14: server_cvar: "sv_maxspeed" "1000.000000" L 02/09/2010 - 10:32:14: World triggered "Round_Start" L 02/09/2010 - 10:32:14: Area 39071 is NAV_MOB_ONLY L 02/09/2010 - 10:32:14: Area 41949 is NAV_MOB_ONLY L 02/09/2010 - 10:32:14: Area 39077 is NAV_MOB_ONLY L 02/09/2010 - 10:32:14: Preventing spawning [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. Queuing heartbeat send to steam master server updater. L 02/09/2010 - 10:32:15: server_cvar: "sv_steamgroup" "572207" Queuing heartbeat send to steam master server updater. Adding master server 72.165.61.151:27014 Adding master server 72.165.61.136:27015 Connection to Steam servers successful. VAC secure mode is activated. --- End of Log --- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

