Hey everyone!

I have a small private Left 4 Dead server running for quite some time
now, but I never really managed to get it recognized as a group server
by the matchmaking system.
Everything works fine if I connect through the console/server-browser,
but I'd really like it to be available through the 'Play on Group
Server'-menu as well.

Unfortunately, the official documentation (afaik) does not cover this
topic. I checked both the Steam-Forums and Google as well, but apart
from the usual 'Group Servers are broken'-rants, I could not find any
useful information.
Right now I'm having a hard time diagnosing the problem, since neither
the server nor the client are very forthcoming in terms of debug
messages regarding this issue.

Any nudge in the right direction would be highly appreciated. I attached
my config and a copy of the startup log further down.

Thanks for your help

Regards,
 Andreas

--- Configuration Details ---
The server is currently running on an up-to-date Debian  5 x64 machine.
The machine is behind no NAT/Router or anything that would mess up data
packets.

server.cfg:
hostname "Ghulbus Group Server"
rcon_password "CENSORED"
sv_gametypes "coop,survival"
sv_steamgroup "572207"
sv_steamgroup_exclusive "1"
sv_allow_lobby_connect_only "0"
sv_region "3"

autoexec.cfg:
log on
sv_pure 2

And my command line looks as follows:
./srcds_run -console -game left4dead -autoupdate +map
l4d_hospital01_apartment +ip 87.106.246.123 -port 27015 +sv_lan 0

Server startup log:

Server will auto-restart if there is a crash.
INFO: Located steam: ../steam
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Left 4 Dead binaries' version 40


Checking/Installing 'Left 4 Dead base' version 35


Checking/Installing 'left4dead linux dedicated server' version 25


HLDS installation up to date
#
#Console initialized.
Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt!
#Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt!
#Game.dll loaded for "L4D - Co-op - Normal"
#ConVarRef cl_language doesn't point to an existing ConVar
Server is hibernating
Queuing heartbeat send to legacy master server.
Game supporting (2) split screen players
maxplayers set to 18
Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt!
Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt!
Server logging enabled.
Server logging data to file logs/L000_000_000_000_0_201002091032_000.log
L 02/09/2010 - 10:32:13: Log file started (file
"logs/L000_000_000_000_0_201002091032_000.log") (game
"/home/steam/hlds_l/l4d/left4dead") (version "4056")
--------------------------------------------------------
sv_pure set to 2.
--------------------------------------------------------
Network: IP 87.106.246.123, mode MP, dedicated Yes, ports 27015 SV / 0 CL
---- Host_NewGame ----
Server using sv_pure 2.
Caching file CRCs for pure server...
Finished caching file CRCs for pure server in 0 seconds.
L 02/09/2010 - 10:32:13: Log file closed
Server logging data to file logs/L087_106_246_123_27015_201002091032_000.log
L 02/09/2010 - 10:32:13: Log file started (file
"logs/L087_106_246_123_27015_201002091032_000.log") (game
"/home/steam/hlds_l/l4d/left4dead") (version "4056")
L 02/09/2010 - 10:32:13: Loading map "l4d_hospital01_apartment"
L 02/09/2010 - 10:32:13: server cvars start
L 02/09/2010 - 10:32:13: "sv_maxspeed" = "320"
L 02/09/2010 - 10:32:13: "sv_rollangle" = "0"
L 02/09/2010 - 10:32:13: "tauntfrequency" = "1"
L 02/09/2010 - 10:32:13: "r_AirboatViewZHeight" = "0.0"
L 02/09/2010 - 10:32:13: "sv_cheats" = "0"
L 02/09/2010 - 10:32:13: "r_VehicleViewDampen" = "1"
L 02/09/2010 - 10:32:13: "mp_allowNPCs" = "1"
L 02/09/2010 - 10:32:13: "god" = "0"
L 02/09/2010 - 10:32:13: "buddha" = "0"
L 02/09/2010 - 10:32:13: "mp_maxrounds" = "0"
L 02/09/2010 - 10:32:13: "mp_flashlight" = "1"
L 02/09/2010 - 10:32:13: "sv_tags" = ""
L 02/09/2010 - 10:32:13: "sv_stepsize" = "18"
L 02/09/2010 - 10:32:13: "sv_alltalk" = "1"
L 02/09/2010 - 10:32:13: "mp_teamlist" = "hgrunt;scientist"
L 02/09/2010 - 10:32:13: "survivor_limit" = "4"
L 02/09/2010 - 10:32:13: "mp_footsteps" = "1"
L 02/09/2010 - 10:32:13: "sv_noclipaccelerate" = "5"
L 02/09/2010 - 10:32:13: "sv_wateraccelerate" = "10"
L 02/09/2010 - 10:32:13: "mp_stalemate_enable" = "0"
L 02/09/2010 - 10:32:13: "mp_autocrosshair" = "1"
L 02/09/2010 - 10:32:13: "sv_rollspeed" = "200"
L 02/09/2010 - 10:32:13: "sv_airaccelerate" = "10"
L 02/09/2010 - 10:32:13: "mp_teams_unbalance_limit" = "1"
L 02/09/2010 - 10:32:13: "mp_timelimit" = "0"
L 02/09/2010 - 10:32:13: "sv_noclipfriction" = "4"
L 02/09/2010 - 10:32:13: "sv_waterfriction" = "1"
L 02/09/2010 - 10:32:13: "sv_steamgroup" = ""
L 02/09/2010 - 10:32:13: "coop" = "0"
L 02/09/2010 - 10:32:13: "nextlevel" = ""
L 02/09/2010 - 10:32:13: "sv_stopspeed" = "75"
L 02/09/2010 - 10:32:13: "sv_specaccelerate" = "5"
L 02/09/2010 - 10:32:13: "deathmatch" = "1"
L 02/09/2010 - 10:32:13: "mp_freezetime" = "6"
L 02/09/2010 - 10:32:13: "mp_falldamage" = "0"
L 02/09/2010 - 10:32:13: "sv_voiceenable" = "1"
L 02/09/2010 - 10:32:13: "sv_bounce" = "0"
L 02/09/2010 - 10:32:13: "r_AirboatViewDampenFreq" = "7.0"
L 02/09/2010 - 10:32:13: "mp_weaponstay" = "0"
L 02/09/2010 - 10:32:13: "mp_friendlyfire" = "1"
L 02/09/2010 - 10:32:13: "sv_noclipspeed" = "5"
L 02/09/2010 - 10:32:13: "mp_c4timer" = "45"
L 02/09/2010 - 10:32:13: "r_JeepViewDampenDamp" = "1.0"
L 02/09/2010 - 10:32:13: "r_AirboatViewDampenDamp" = "1.0"
L 02/09/2010 - 10:32:13: "mp_limitteams" = "2"
L 02/09/2010 - 10:32:13: "sv_footsteps" = "1"
L 02/09/2010 - 10:32:13: "tv_relaypassword" = ""
L 02/09/2010 - 10:32:13: "mp_teamplay" = "0"
L 02/09/2010 - 10:32:13: "r_JeepViewDampenFreq" = "7.0"
L 02/09/2010 - 10:32:13: "sv_specnoclip" = "1"
L 02/09/2010 - 10:32:13: "sv_friction" = "4"
L 02/09/2010 - 10:32:13: "mp_autoteambalance" = "1"
L 02/09/2010 - 10:32:13: "sv_contact" = ""
L 02/09/2010 - 10:32:13: "director_afk_timeout" = "45"
L 02/09/2010 - 10:32:13: "mp_roundtime" = "5"
L 02/09/2010 - 10:32:13: "mp_fraglimit" = "0"
L 02/09/2010 - 10:32:13: "mp_forcerespawn" = "1"
L 02/09/2010 - 10:32:13: "decalfrequency" = "10"
L 02/09/2010 - 10:32:13: "sv_accelerate" = "5"
L 02/09/2010 - 10:32:13: "sv_gravity" = "800"
L 02/09/2010 - 10:32:13: "sv_password" = ""
L 02/09/2010 - 10:32:13: "r_JeepViewZHeight" = "10.0"
L 02/09/2010 - 10:32:13: "tv_password" = ""
L 02/09/2010 - 10:32:13: "sv_specspeed" = "3"
L 02/09/2010 - 10:32:13: server cvars end
L 02/09/2010 - 10:32:13: Started map "l4d_hospital01_apartment" (CRC
"1207956160")
Host_NewGame on map l4d_hospital01_apartment
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Loading commentary data from
maps/l4d_hospital01_apartment_commentary.txt.
L 02/09/2010 - 10:32:14: Preventing spawning
L 02/09/2010 - 10:32:14: server_cvar: "sv_maxspeed" "1000.000000"
L 02/09/2010 - 10:32:14: World triggered "Round_Start"
L 02/09/2010 - 10:32:14: Area 39071 is NAV_MOB_ONLY
L 02/09/2010 - 10:32:14: Area 41949 is NAV_MOB_ONLY
L 02/09/2010 - 10:32:14: Area 39077 is NAV_MOB_ONLY
L 02/09/2010 - 10:32:14: Preventing spawning
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
Queuing heartbeat send to steam master server updater.
L 02/09/2010 - 10:32:15: server_cvar: "sv_steamgroup" "572207"
Queuing heartbeat send to steam master server updater.
Adding master server 72.165.61.151:27014
Adding master server 72.165.61.136:27015
Connection to Steam servers successful.
   VAC secure mode is activated.

--- End of Log ---

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