02/09/2010 - 10:32:13: "mp_timelimit" = "0"
L 02/09/2010 - 10:32:13: "sv_noclipfriction" = "4"
L 02/09/2010 - 10:32:13: "sv_waterfriction" = "1"
L 02/09/2010 - 10:32:13: "sv_steamgroup" = ""
L 02/09/2010 - 10:32:13: "coop" = "0"
L 02/09/2010 - 10:32:13: "nextlevel" = ""
L 02/09/2010 - 10:32:13: "sv_stopspeed" = "75"
L 02/09/2010 - 10:32:13: "sv_specaccelerate" = "5"

is this supposed to be? sv_steamgroup = ""  ??

On Tue, Feb 9, 2010 at 4:17 AM, Andreas Weis <[email protected]>wrote:

> Hey everyone!
>
> I have a small private Left 4 Dead server running for quite some time
> now, but I never really managed to get it recognized as a group server
> by the matchmaking system.
> Everything works fine if I connect through the console/server-browser,
> but I'd really like it to be available through the 'Play on Group
> Server'-menu as well.
>
> Unfortunately, the official documentation (afaik) does not cover this
> topic. I checked both the Steam-Forums and Google as well, but apart
> from the usual 'Group Servers are broken'-rants, I could not find any
> useful information.
> Right now I'm having a hard time diagnosing the problem, since neither
> the server nor the client are very forthcoming in terms of debug
> messages regarding this issue.
>
> Any nudge in the right direction would be highly appreciated. I attached
> my config and a copy of the startup log further down.
>
> Thanks for your help
>
> Regards,
>  Andreas
>
> --- Configuration Details ---
> The server is currently running on an up-to-date Debian  5 x64 machine.
> The machine is behind no NAT/Router or anything that would mess up data
> packets.
>
> server.cfg:
> hostname "Ghulbus Group Server"
> rcon_password "CENSORED"
> sv_gametypes "coop,survival"
> sv_steamgroup "572207"
> sv_steamgroup_exclusive "1"
> sv_allow_lobby_connect_only "0"
> sv_region "3"
>
> autoexec.cfg:
> log on
> sv_pure 2
>
> And my command line looks as follows:
> ./srcds_run -console -game left4dead -autoupdate +map
> l4d_hospital01_apartment +ip 87.106.246.123 -port 27015 +sv_lan 0
>
> Server startup log:
>
> Server will auto-restart if there is a crash.
> INFO: Located steam: ../steam
> Updating server using Steam.
> Checking bootstrapper version ...
> Updating Installation
> Checking/Installing 'Left 4 Dead binaries' version 40
>
>
> Checking/Installing 'Left 4 Dead base' version 35
>
>
> Checking/Installing 'left4dead linux dedicated server' version 25
>
>
> HLDS installation up to date
> #
> #Console initialized.
> Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt!
> #Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt!
> #Game.dll loaded for "L4D - Co-op - Normal"
> #ConVarRef cl_language doesn't point to an existing ConVar
> Server is hibernating
> Queuing heartbeat send to legacy master server.
> Game supporting (2) split screen players
> maxplayers set to 18
> Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt!
> Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt!
> Server logging enabled.
> Server logging data to file logs/L000_000_000_000_0_201002091032_000.log
> L 02/09/2010 - 10:32:13: Log file started (file
> "logs/L000_000_000_000_0_201002091032_000.log") (game
> "/home/steam/hlds_l/l4d/left4dead") (version "4056")
> --------------------------------------------------------
> sv_pure set to 2.
> --------------------------------------------------------
> Network: IP 87.106.246.123, mode MP, dedicated Yes, ports 27015 SV / 0 CL
> ---- Host_NewGame ----
> Server using sv_pure 2.
> Caching file CRCs for pure server...
> Finished caching file CRCs for pure server in 0 seconds.
> L 02/09/2010 - 10:32:13: Log file closed
> Server logging data to file
> logs/L087_106_246_123_27015_201002091032_000.log
> L 02/09/2010 - 10:32:13: Log file started (file
> "logs/L087_106_246_123_27015_201002091032_000.log") (game
> "/home/steam/hlds_l/l4d/left4dead") (version "4056")
> L 02/09/2010 - 10:32:13: Loading map "l4d_hospital01_apartment"
> L 02/09/2010 - 10:32:13: server cvars start
> L 02/09/2010 - 10:32:13: "sv_maxspeed" = "320"
> L 02/09/2010 - 10:32:13: "sv_rollangle" = "0"
> L 02/09/2010 - 10:32:13: "tauntfrequency" = "1"
> L 02/09/2010 - 10:32:13: "r_AirboatViewZHeight" = "0.0"
> L 02/09/2010 - 10:32:13: "sv_cheats" = "0"
> L 02/09/2010 - 10:32:13: "r_VehicleViewDampen" = "1"
> L 02/09/2010 - 10:32:13: "mp_allowNPCs" = "1"
> L 02/09/2010 - 10:32:13: "god" = "0"
> L 02/09/2010 - 10:32:13: "buddha" = "0"
> L 02/09/2010 - 10:32:13: "mp_maxrounds" = "0"
> L 02/09/2010 - 10:32:13: "mp_flashlight" = "1"
> L 02/09/2010 - 10:32:13: "sv_tags" = ""
> L 02/09/2010 - 10:32:13: "sv_stepsize" = "18"
> L 02/09/2010 - 10:32:13: "sv_alltalk" = "1"
> L 02/09/2010 - 10:32:13: "mp_teamlist" = "hgrunt;scientist"
> L 02/09/2010 - 10:32:13: "survivor_limit" = "4"
> L 02/09/2010 - 10:32:13: "mp_footsteps" = "1"
> L 02/09/2010 - 10:32:13: "sv_noclipaccelerate" = "5"
> L 02/09/2010 - 10:32:13: "sv_wateraccelerate" = "10"
> L 02/09/2010 - 10:32:13: "mp_stalemate_enable" = "0"
> L 02/09/2010 - 10:32:13: "mp_autocrosshair" = "1"
> L 02/09/2010 - 10:32:13: "sv_rollspeed" = "200"
> L 02/09/2010 - 10:32:13: "sv_airaccelerate" = "10"
> L 02/09/2010 - 10:32:13: "mp_teams_unbalance_limit" = "1"
> L 02/09/2010 - 10:32:13: "mp_timelimit" = "0"
> L 02/09/2010 - 10:32:13: "sv_noclipfriction" = "4"
> L 02/09/2010 - 10:32:13: "sv_waterfriction" = "1"
> L 02/09/2010 - 10:32:13: "sv_steamgroup" = ""
> L 02/09/2010 - 10:32:13: "coop" = "0"
> L 02/09/2010 - 10:32:13: "nextlevel" = ""
> L 02/09/2010 - 10:32:13: "sv_stopspeed" = "75"
> L 02/09/2010 - 10:32:13: "sv_specaccelerate" = "5"
> L 02/09/2010 - 10:32:13: "deathmatch" = "1"
> L 02/09/2010 - 10:32:13: "mp_freezetime" = "6"
> L 02/09/2010 - 10:32:13: "mp_falldamage" = "0"
> L 02/09/2010 - 10:32:13: "sv_voiceenable" = "1"
> L 02/09/2010 - 10:32:13: "sv_bounce" = "0"
> L 02/09/2010 - 10:32:13: "r_AirboatViewDampenFreq" = "7.0"
> L 02/09/2010 - 10:32:13: "mp_weaponstay" = "0"
> L 02/09/2010 - 10:32:13: "mp_friendlyfire" = "1"
> L 02/09/2010 - 10:32:13: "sv_noclipspeed" = "5"
> L 02/09/2010 - 10:32:13: "mp_c4timer" = "45"
> L 02/09/2010 - 10:32:13: "r_JeepViewDampenDamp" = "1.0"
> L 02/09/2010 - 10:32:13: "r_AirboatViewDampenDamp" = "1.0"
> L 02/09/2010 - 10:32:13: "mp_limitteams" = "2"
> L 02/09/2010 - 10:32:13: "sv_footsteps" = "1"
> L 02/09/2010 - 10:32:13: "tv_relaypassword" = ""
> L 02/09/2010 - 10:32:13: "mp_teamplay" = "0"
> L 02/09/2010 - 10:32:13: "r_JeepViewDampenFreq" = "7.0"
> L 02/09/2010 - 10:32:13: "sv_specnoclip" = "1"
> L 02/09/2010 - 10:32:13: "sv_friction" = "4"
> L 02/09/2010 - 10:32:13: "mp_autoteambalance" = "1"
> L 02/09/2010 - 10:32:13: "sv_contact" = ""
> L 02/09/2010 - 10:32:13: "director_afk_timeout" = "45"
> L 02/09/2010 - 10:32:13: "mp_roundtime" = "5"
> L 02/09/2010 - 10:32:13: "mp_fraglimit" = "0"
> L 02/09/2010 - 10:32:13: "mp_forcerespawn" = "1"
> L 02/09/2010 - 10:32:13: "decalfrequency" = "10"
> L 02/09/2010 - 10:32:13: "sv_accelerate" = "5"
> L 02/09/2010 - 10:32:13: "sv_gravity" = "800"
> L 02/09/2010 - 10:32:13: "sv_password" = ""
> L 02/09/2010 - 10:32:13: "r_JeepViewZHeight" = "10.0"
> L 02/09/2010 - 10:32:13: "tv_password" = ""
> L 02/09/2010 - 10:32:13: "sv_specspeed" = "3"
> L 02/09/2010 - 10:32:13: server cvars end
> L 02/09/2010 - 10:32:13: Started map "l4d_hospital01_apartment" (CRC
> "1207956160")
> Host_NewGame on map l4d_hospital01_apartment
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file
> Commentary: Loading commentary data from
> maps/l4d_hospital01_apartment_commentary.txt.
> L 02/09/2010 - 10:32:14: Preventing spawning
> L 02/09/2010 - 10:32:14: server_cvar: "sv_maxspeed" "1000.000000"
> L 02/09/2010 - 10:32:14: World triggered "Round_Start"
> L 02/09/2010 - 10:32:14: Area 39071 is NAV_MOB_ONLY
> L 02/09/2010 - 10:32:14: Area 41949 is NAV_MOB_ONLY
> L 02/09/2010 - 10:32:14: Area 39077 is NAV_MOB_ONLY
> L 02/09/2010 - 10:32:14: Preventing spawning
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing with current version anyway.
> Queuing heartbeat send to steam master server updater.
> L 02/09/2010 - 10:32:15: server_cvar: "sv_steamgroup" "572207"
> Queuing heartbeat send to steam master server updater.
> Adding master server 72.165.61.151:27014
> Adding master server 72.165.61.136:27015
> Connection to Steam servers successful.
>   VAC secure mode is activated.
>
> --- End of Log ---
>
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