02/09/2010 - 10:32:13: "mp_timelimit" = "0" L 02/09/2010 - 10:32:13: "sv_noclipfriction" = "4" L 02/09/2010 - 10:32:13: "sv_waterfriction" = "1" L 02/09/2010 - 10:32:13: "sv_steamgroup" = "" L 02/09/2010 - 10:32:13: "coop" = "0" L 02/09/2010 - 10:32:13: "nextlevel" = "" L 02/09/2010 - 10:32:13: "sv_stopspeed" = "75" L 02/09/2010 - 10:32:13: "sv_specaccelerate" = "5"
is this supposed to be? sv_steamgroup = "" ?? On Tue, Feb 9, 2010 at 4:17 AM, Andreas Weis <[email protected]>wrote: > Hey everyone! > > I have a small private Left 4 Dead server running for quite some time > now, but I never really managed to get it recognized as a group server > by the matchmaking system. > Everything works fine if I connect through the console/server-browser, > but I'd really like it to be available through the 'Play on Group > Server'-menu as well. > > Unfortunately, the official documentation (afaik) does not cover this > topic. I checked both the Steam-Forums and Google as well, but apart > from the usual 'Group Servers are broken'-rants, I could not find any > useful information. > Right now I'm having a hard time diagnosing the problem, since neither > the server nor the client are very forthcoming in terms of debug > messages regarding this issue. > > Any nudge in the right direction would be highly appreciated. I attached > my config and a copy of the startup log further down. > > Thanks for your help > > Regards, > Andreas > > --- Configuration Details --- > The server is currently running on an up-to-date Debian 5 x64 machine. > The machine is behind no NAT/Router or anything that would mess up data > packets. > > server.cfg: > hostname "Ghulbus Group Server" > rcon_password "CENSORED" > sv_gametypes "coop,survival" > sv_steamgroup "572207" > sv_steamgroup_exclusive "1" > sv_allow_lobby_connect_only "0" > sv_region "3" > > autoexec.cfg: > log on > sv_pure 2 > > And my command line looks as follows: > ./srcds_run -console -game left4dead -autoupdate +map > l4d_hospital01_apartment +ip 87.106.246.123 -port 27015 +sv_lan 0 > > Server startup log: > > Server will auto-restart if there is a crash. > INFO: Located steam: ../steam > Updating server using Steam. > Checking bootstrapper version ... > Updating Installation > Checking/Installing 'Left 4 Dead binaries' version 40 > > > Checking/Installing 'Left 4 Dead base' version 35 > > > Checking/Installing 'left4dead linux dedicated server' version 25 > > > HLDS installation up to date > # > #Console initialized. > Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt! > #Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt! > #Game.dll loaded for "L4D - Co-op - Normal" > #ConVarRef cl_language doesn't point to an existing ConVar > Server is hibernating > Queuing heartbeat send to legacy master server. > Game supporting (2) split screen players > maxplayers set to 18 > Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt! > Unable to remove /home/steam/hlds_l/l4d/left4dead/addonlist.txt! > Server logging enabled. > Server logging data to file logs/L000_000_000_000_0_201002091032_000.log > L 02/09/2010 - 10:32:13: Log file started (file > "logs/L000_000_000_000_0_201002091032_000.log") (game > "/home/steam/hlds_l/l4d/left4dead") (version "4056") > -------------------------------------------------------- > sv_pure set to 2. > -------------------------------------------------------- > Network: IP 87.106.246.123, mode MP, dedicated Yes, ports 27015 SV / 0 CL > ---- Host_NewGame ---- > Server using sv_pure 2. > Caching file CRCs for pure server... > Finished caching file CRCs for pure server in 0 seconds. > L 02/09/2010 - 10:32:13: Log file closed > Server logging data to file > logs/L087_106_246_123_27015_201002091032_000.log > L 02/09/2010 - 10:32:13: Log file started (file > "logs/L087_106_246_123_27015_201002091032_000.log") (game > "/home/steam/hlds_l/l4d/left4dead") (version "4056") > L 02/09/2010 - 10:32:13: Loading map "l4d_hospital01_apartment" > L 02/09/2010 - 10:32:13: server cvars start > L 02/09/2010 - 10:32:13: "sv_maxspeed" = "320" > L 02/09/2010 - 10:32:13: "sv_rollangle" = "0" > L 02/09/2010 - 10:32:13: "tauntfrequency" = "1" > L 02/09/2010 - 10:32:13: "r_AirboatViewZHeight" = "0.0" > L 02/09/2010 - 10:32:13: "sv_cheats" = "0" > L 02/09/2010 - 10:32:13: "r_VehicleViewDampen" = "1" > L 02/09/2010 - 10:32:13: "mp_allowNPCs" = "1" > L 02/09/2010 - 10:32:13: "god" = "0" > L 02/09/2010 - 10:32:13: "buddha" = "0" > L 02/09/2010 - 10:32:13: "mp_maxrounds" = "0" > L 02/09/2010 - 10:32:13: "mp_flashlight" = "1" > L 02/09/2010 - 10:32:13: "sv_tags" = "" > L 02/09/2010 - 10:32:13: "sv_stepsize" = "18" > L 02/09/2010 - 10:32:13: "sv_alltalk" = "1" > L 02/09/2010 - 10:32:13: "mp_teamlist" = "hgrunt;scientist" > L 02/09/2010 - 10:32:13: "survivor_limit" = "4" > L 02/09/2010 - 10:32:13: "mp_footsteps" = "1" > L 02/09/2010 - 10:32:13: "sv_noclipaccelerate" = "5" > L 02/09/2010 - 10:32:13: "sv_wateraccelerate" = "10" > L 02/09/2010 - 10:32:13: "mp_stalemate_enable" = "0" > L 02/09/2010 - 10:32:13: "mp_autocrosshair" = "1" > L 02/09/2010 - 10:32:13: "sv_rollspeed" = "200" > L 02/09/2010 - 10:32:13: "sv_airaccelerate" = "10" > L 02/09/2010 - 10:32:13: "mp_teams_unbalance_limit" = "1" > L 02/09/2010 - 10:32:13: "mp_timelimit" = "0" > L 02/09/2010 - 10:32:13: "sv_noclipfriction" = "4" > L 02/09/2010 - 10:32:13: "sv_waterfriction" = "1" > L 02/09/2010 - 10:32:13: "sv_steamgroup" = "" > L 02/09/2010 - 10:32:13: "coop" = "0" > L 02/09/2010 - 10:32:13: "nextlevel" = "" > L 02/09/2010 - 10:32:13: "sv_stopspeed" = "75" > L 02/09/2010 - 10:32:13: "sv_specaccelerate" = "5" > L 02/09/2010 - 10:32:13: "deathmatch" = "1" > L 02/09/2010 - 10:32:13: "mp_freezetime" = "6" > L 02/09/2010 - 10:32:13: "mp_falldamage" = "0" > L 02/09/2010 - 10:32:13: "sv_voiceenable" = "1" > L 02/09/2010 - 10:32:13: "sv_bounce" = "0" > L 02/09/2010 - 10:32:13: "r_AirboatViewDampenFreq" = "7.0" > L 02/09/2010 - 10:32:13: "mp_weaponstay" = "0" > L 02/09/2010 - 10:32:13: "mp_friendlyfire" = "1" > L 02/09/2010 - 10:32:13: "sv_noclipspeed" = "5" > L 02/09/2010 - 10:32:13: "mp_c4timer" = "45" > L 02/09/2010 - 10:32:13: "r_JeepViewDampenDamp" = "1.0" > L 02/09/2010 - 10:32:13: "r_AirboatViewDampenDamp" = "1.0" > L 02/09/2010 - 10:32:13: "mp_limitteams" = "2" > L 02/09/2010 - 10:32:13: "sv_footsteps" = "1" > L 02/09/2010 - 10:32:13: "tv_relaypassword" = "" > L 02/09/2010 - 10:32:13: "mp_teamplay" = "0" > L 02/09/2010 - 10:32:13: "r_JeepViewDampenFreq" = "7.0" > L 02/09/2010 - 10:32:13: "sv_specnoclip" = "1" > L 02/09/2010 - 10:32:13: "sv_friction" = "4" > L 02/09/2010 - 10:32:13: "mp_autoteambalance" = "1" > L 02/09/2010 - 10:32:13: "sv_contact" = "" > L 02/09/2010 - 10:32:13: "director_afk_timeout" = "45" > L 02/09/2010 - 10:32:13: "mp_roundtime" = "5" > L 02/09/2010 - 10:32:13: "mp_fraglimit" = "0" > L 02/09/2010 - 10:32:13: "mp_forcerespawn" = "1" > L 02/09/2010 - 10:32:13: "decalfrequency" = "10" > L 02/09/2010 - 10:32:13: "sv_accelerate" = "5" > L 02/09/2010 - 10:32:13: "sv_gravity" = "800" > L 02/09/2010 - 10:32:13: "sv_password" = "" > L 02/09/2010 - 10:32:13: "r_JeepViewZHeight" = "10.0" > L 02/09/2010 - 10:32:13: "tv_password" = "" > L 02/09/2010 - 10:32:13: "sv_specspeed" = "3" > L 02/09/2010 - 10:32:13: server cvars end > L 02/09/2010 - 10:32:13: Started map "l4d_hospital01_apartment" (CRC > "1207956160") > Host_NewGame on map l4d_hospital01_apartment > ConVarRef room_type doesn't point to an existing ConVar > Executing dedicated server config file > Commentary: Loading commentary data from > maps/l4d_hospital01_apartment_commentary.txt. > L 02/09/2010 - 10:32:14: Preventing spawning > L 02/09/2010 - 10:32:14: server_cvar: "sv_maxspeed" "1000.000000" > L 02/09/2010 - 10:32:14: World triggered "Round_Start" > L 02/09/2010 - 10:32:14: Area 39071 is NAV_MOB_ONLY > L 02/09/2010 - 10:32:14: Area 41949 is NAV_MOB_ONLY > L 02/09/2010 - 10:32:14: Area 39077 is NAV_MOB_ONLY > L 02/09/2010 - 10:32:14: Preventing spawning > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > Continuing with current version anyway. > Queuing heartbeat send to steam master server updater. > L 02/09/2010 - 10:32:15: server_cvar: "sv_steamgroup" "572207" > Queuing heartbeat send to steam master server updater. > Adding master server 72.165.61.151:27014 > Adding master server 72.165.61.136:27015 > Connection to Steam servers successful. > VAC secure mode is activated. > > --- End of Log --- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

