This is regarding LAN-only dedicated servers.

I was tasked to set up some servers for an upcoming annual LAN party where 
there will be no internet connection readily available.  I have done this is 
previous years with no issues whatsoever.  However, when testing this time 
around I have ran into several buggers.  I'm guessing an update was released 
since then that broke something...

Here's what I've been able to trouble-shoot and confirm:

1)  TF2 servers do not show up under the "LAN" servers master list when the 
-nomaster switch is used.  The console starts up fine.  I can connect to it 
manually with the client (connect 192.168...).  sv_lan 1 is set.  If -nomaster 
isn't present in the startup line they show up fine.  However, this switch is 
(obviously) necessary when no internet connection is present so that the 
servers don't go into an infinite loop searching for a master server it can't 
possibly find.  L4D servers show up fine when using the -nomaster switch, and 
similar startup parameters.  This is most likely a server-side issue.

TF2 server startup line (does NOT show up in LAN list):

#!/bin/sh
echo "Starting Server #1 as TF2 (server-1)"
sleep 1
screen -A -m -d -S server-1 ./srcds_run -nomaster -game tf -ip 0.0.0.0 +fps_max 
375 +map ctf_2fort +maxplayers 32

L4D server startup line (shows up perfectly fine on the LAN list):

#!/bin/sh
echo "Starting Server #2 as L4D (server-2)"
sleep 1
screen -A -m -d -S server-2 ./srcds_run -nomaster -game left4dead -ip 0.0.0.0 
-port 27019 +map l4d_hospital01_apartment

Both are running on same Arch Linux machine.  And, again, everything works fine 
when -nomaster isn't used.

2)  Any "web" content when the client is in "offline mode" (also necessary when 
no internet connection is present) doesn't appear, and the client's game hangs 
for several minutes.  This refers to advertisements in L4D, or HTML-based MOTDs 
in any game.  FYI the MOTD is hosted locally (http://192.168...) on the server 
and shows up fine in any web-browser.  Something in the code for the MOTD 
browser is where the issue lies.  This is most likely a client-side issue.

Are there any workarounds for this that anybody knows of?  ETA on a fix?  I'd 
hate to have to have things complicated tenfold at the LAN Party as a result of 
these bugs :(
                                          
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