Sorry for delayed reply,

In regards to #1, I've found the not-showing up issue is caused whenever 
you specify and IP and port to listen on. This issue does not happen on 
Windows. When I was investigating, I didn't have -nomaster set. I 
haven't been able to get srcds linux to show up in the LAN browser when 
specifying an IP/Port ever.

If you leave -nomaster out, it will hang for a while when starting up, 
but I haven't ever noticed any subsequent issues. If this fixes your 
issue, I'd advise putting up with the (quite lengthy) delay at start up.

As for #2, I'd imagine to make it time out quicker, you could set a 
gateway on your DHCP server, then make sure that gateway is set up to 
reject any traffic to a non-LAN address - I haven't tried this, but I'd 
imagine it would work.

On 23/03/2010 6:25 AM, Mike M wrote:
> This is regarding LAN-only dedicated servers.
>
> I was tasked to set up some servers for an upcoming annual LAN party where 
> there will be no internet connection readily available.  I have done this is 
> previous years with no issues whatsoever.  However, when testing this time 
> around I have ran into several buggers.  I'm guessing an update was released 
> since then that broke something...
>
> Here's what I've been able to trouble-shoot and confirm:
>
> 1)  TF2 servers do not show up under the "LAN" servers master list when the 
> -nomaster switch is used.  The console starts up fine.  I can connect to it 
> manually with the client (connect 192.168...).  sv_lan 1 is set.  If 
> -nomaster isn't present in the startup line they show up fine.  However, this 
> switch is (obviously) necessary when no internet connection is present so 
> that the servers don't go into an infinite loop searching for a master server 
> it can't possibly find.  L4D servers show up fine when using the -nomaster 
> switch, and similar startup parameters.  This is most likely a server-side 
> issue.
>
> TF2 server startup line (does NOT show up in LAN list):
>
> #!/bin/sh
> echo "Starting Server #1 as TF2 (server-1)"
> sleep 1
> screen -A -m -d -S server-1 ./srcds_run -nomaster -game tf -ip 0.0.0.0 
> +fps_max 375 +map ctf_2fort +maxplayers 32
>
> L4D server startup line (shows up perfectly fine on the LAN list):
>
> #!/bin/sh
> echo "Starting Server #2 as L4D (server-2)"
> sleep 1
> screen -A -m -d -S server-2 ./srcds_run -nomaster -game left4dead -ip 0.0.0.0 
> -port 27019 +map l4d_hospital01_apartment
>
> Both are running on same Arch Linux machine.  And, again, everything works 
> fine when -nomaster isn't used.
>
> 2)  Any "web" content when the client is in "offline mode" (also necessary 
> when no internet connection is present) doesn't appear, and the client's game 
> hangs for several minutes.  This refers to advertisements in L4D, or 
> HTML-based MOTDs in any game.  FYI the MOTD is hosted locally 
> (http://192.168...) on the server and shows up fine in any web-browser.  
> Something in the code for the MOTD browser is where the issue lies.  This is 
> most likely a client-side issue.
>
> Are there any workarounds for this that anybody knows of?  ETA on a fix?  I'd 
> hate to have to have things complicated tenfold at the LAN Party as a result 
> of these bugs :(
>                                       
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