Sorry for delayed reply, In regards to #1, I've found the not-showing up issue is caused whenever you specify and IP and port to listen on. This issue does not happen on Windows. When I was investigating, I didn't have -nomaster set. I haven't been able to get srcds linux to show up in the LAN browser when specifying an IP/Port ever.
If you leave -nomaster out, it will hang for a while when starting up, but I haven't ever noticed any subsequent issues. If this fixes your issue, I'd advise putting up with the (quite lengthy) delay at start up. As for #2, I'd imagine to make it time out quicker, you could set a gateway on your DHCP server, then make sure that gateway is set up to reject any traffic to a non-LAN address - I haven't tried this, but I'd imagine it would work. On 23/03/2010 6:25 AM, Mike M wrote: > This is regarding LAN-only dedicated servers. > > I was tasked to set up some servers for an upcoming annual LAN party where > there will be no internet connection readily available. I have done this is > previous years with no issues whatsoever. However, when testing this time > around I have ran into several buggers. I'm guessing an update was released > since then that broke something... > > Here's what I've been able to trouble-shoot and confirm: > > 1) TF2 servers do not show up under the "LAN" servers master list when the > -nomaster switch is used. The console starts up fine. I can connect to it > manually with the client (connect 192.168...). sv_lan 1 is set. If > -nomaster isn't present in the startup line they show up fine. However, this > switch is (obviously) necessary when no internet connection is present so > that the servers don't go into an infinite loop searching for a master server > it can't possibly find. L4D servers show up fine when using the -nomaster > switch, and similar startup parameters. This is most likely a server-side > issue. > > TF2 server startup line (does NOT show up in LAN list): > > #!/bin/sh > echo "Starting Server #1 as TF2 (server-1)" > sleep 1 > screen -A -m -d -S server-1 ./srcds_run -nomaster -game tf -ip 0.0.0.0 > +fps_max 375 +map ctf_2fort +maxplayers 32 > > L4D server startup line (shows up perfectly fine on the LAN list): > > #!/bin/sh > echo "Starting Server #2 as L4D (server-2)" > sleep 1 > screen -A -m -d -S server-2 ./srcds_run -nomaster -game left4dead -ip 0.0.0.0 > -port 27019 +map l4d_hospital01_apartment > > Both are running on same Arch Linux machine. And, again, everything works > fine when -nomaster isn't used. > > 2) Any "web" content when the client is in "offline mode" (also necessary > when no internet connection is present) doesn't appear, and the client's game > hangs for several minutes. This refers to advertisements in L4D, or > HTML-based MOTDs in any game. FYI the MOTD is hosted locally > (http://192.168...) on the server and shows up fine in any web-browser. > Something in the code for the MOTD browser is where the issue lies. This is > most likely a client-side issue. > > Are there any workarounds for this that anybody knows of? ETA on a fix? I'd > hate to have to have things complicated tenfold at the LAN Party as a result > of these bugs :( > > _________________________________________________________________ > Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. > http://www.windowslive.com/campaign/thenewbusy?ocid=PID27925::T:WLMTAGL:ON:WL:en-US:WM_HMP:032010_1 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

