Personally, I think that client side plugins should be allowed, but limited
in their possible scope.

Things like http://www.tf2newbs.com/newbs_blog/2010/03/15/console-in-plugin/
are damned useful, but don't really allow you to do anything you couldn't do
by typing into the console manually. That is the kind of client side plugin
I think should be allowed.

I use the above because keeping track of what I have bound to where to get
G-Keys to work for me is a PITA.

(Not arguing that the LUA plugin should be allowed, for the record)

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Kyle Sanderson
Sent: Saturday, March 27, 2010 8:33 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: [hlds] Plugin Loading on clients, enough is enough.

Since forever, players have been able to load plugins on their clients
letting them get around cheat sensitive variables such as sv_cheats,
 allowing them to use r_drawothermodels, mat_wireframe, etc. We as server
admins have had the option to install various anti cheat addons (Kigen Anti
Cheat, VBAC, and than some rather lame ones for EventScripts) in order to
get around these quite severe downfalls in the engine. However now, there is
a LUA scripting interface <http://www.3rdera.com/> that has been written,
and is now fully supporting engine exploits in order to cause trouble for
server admins and for other players. No one can justify it's use, every
single script written has been made to get around server settings and
protections put in place to keep order, and to keep the game fluently moving
along. Right now, players cannot be VAC banned for using this, it's also
going against every single reason why VAC was created. Instead of battling
these antics with these scripters, I'm begging you Valve to please remove
this function from clients as there's absolutely no reason for them to have
it. I've sent two emails to a couple employees which were left unanswered, I
know others have done the same.

Here's a forum full of countless exploits:
http://www.3rdera.com/forum/viewforum.php?f=5

If you don't want to read the wall of text explaining why players should not
be allowed to load plugins, I'm sure your common sense on the issue will be
more than sufficient to respond.
Kyle Sanderson.
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