I have e-mailed somebody at valve, and simply asked them if the server
operators can see a list of plugins on the client ( like plugin_print ).
This would give the operator the ability to kick if plugins are loaded on
the client.  But I think also looking at the GameBin will allow the server
to see if they are loading anything outside of the standard VSP interface.

I don't think stopping it will be completely possible on the client, but
giving the server operator the choice would be a nice thing.

But they did respond that they are working on it.

Keeper

-----Original Message-----
From: Kyle Sanderson [mailto:[email protected]] 
Sent: Saturday, March 27, 2010 8:33 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: [hlds] Plugin Loading on clients, enough is enough.

Since forever, players have been able to load plugins on their clients
letting them get around cheat sensitive variables such as sv_cheats,
 allowing them to use r_drawothermodels, mat_wireframe, etc. We as server
admins have had the option to install various anti cheat addons (Kigen Anti
Cheat, VBAC, and than some rather lame ones for EventScripts) in order to
get around these quite severe downfalls in the engine. However now, there is
a LUA scripting interface <http://www.3rdera.com/> that has been written,
and is now fully supporting engine exploits in order to cause trouble for
server admins and for other players. No one can justify it's use, every
single script written has been made to get around server settings and
protections put in place to keep order, and to keep the game fluently moving
along. Right now, players cannot be VAC banned for using this, it's also
going against every single reason why VAC was created. Instead of battling
these antics with these scripters, I'm begging you Valve to please remove
this function from clients as there's absolutely no reason for them to have
it. I've sent two emails to a couple employees which were left unanswered, I
know others have done the same.

Here's a forum full of countless exploits:
http://www.3rdera.com/forum/viewforum.php?f=5

If you don't want to read the wall of text explaining why players should not
be allowed to load plugins, I'm sure your common sense on the issue will be
more than sufficient to respond.
Kyle Sanderson.


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