That makes more sense. Thanks for clarifying things.
- Dave
Ronny Schedel wrote:
> No. Ghost players can't be kicked, because they aren't real. But they count
> as real players in the server info. If your server info in the Steam game
> browser shows 24/24 with 7 ghost players, no one can connect, because the
> Steam game browser does not even try it (because of 24/24). If you have
> 20/24 with 7 ghost players, the Steam game browser will connect you to the
> server, because you have 4 public slots free, 7 ghost players and 13 real
> players.
> Normally, a good programmed server plugin hides the reserved slot, so lets
> say 25 people can connect when you see 24/24. But, you have to connect
> manually by hlsw or by console, because the Steam game browser doesn't let
> you. In this case, any ghost slot will be taken by this new player.
>
>
>> I think Ronny is combining this kind of player count correction with
>> reserved slots and auto-kicking, so when people connect to the server
>> manually, they are given a reserved slot and one of the ghost players is
>> auto-kicked to make room for it. That was my understanding of his
>> explanation.
>>
>> - Dave
>>
>> 1nsane wrote:
>>> Not really. I can already adjust the shown player counts and that was the
>>> first thing I tried.
>>> Setting it to 26/33 when there's 7 ghosts led to people getting "Server
>>> is
>>> full" message.
>>>
>>> On Mon, Apr 5, 2010 at 2:54 AM, Ronny Schedel <[email protected]>
>>> wrote:
>>>
>>>> You can always join into the ghost player slots. We have two servers,
>>>> TF2
>>>> and DOD:S. The TF2 server has much more players, because DOD:S is nearly
>>>> dead right now. On both servers we have the ghost player issue, but we
>>>> have
>>>> also reserved slots. Many players connect manually to the reserved slot
>>>> and
>>>> take the ghost player slots, so we don't see many ghost players on the
>>>> TF2
>>>> server. On the DOD:S we have alot of ghost slots, because we don't have
>>>> players who connect to the reserved slot.
>>>> If your daemon shows a correct server info, players can connect and take
>>>> the
>>>> ghost player slots.
>>>>
>>>>
>>>>> And how would changing query responses prevent the ghost players from
>>>>> taking
>>>>> up REAL slots?
>>>>>
>>>>> On Sun, Apr 4, 2010 at 2:20 PM, Ronny Schedel <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> The only solution is to use an own server info daemon which responds
>>>> only
>>>>>> to
>>>>>> server info queries.
>>>>>>
>>>>>>
>>>>>>> Happy eastern! :)
>>>>>>>
>>>>>>> Sorry for sending this to wind and linux list, but sometimes someone
>>>>>>> has
>>>>>> a
>>>>>>> solution for a
>>>>>>> problem in the one list for a problem in the other list.
>>>>>>>
>>>>>>> We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know it's
>>>>>>> an
>>>>>>> global problem)
>>>>>>> we are hit by the ghostplayer issue
>>>>>>>
>>>>>>> Has anyone a hint or a solution to the ghostplayer problem, excluding
>>>>>>> restarting the server?
>>>>>>>
>>>>>>> A sourcemod or server plugin something that helps me...
>>>>>>>
>>>>>>> Thank you in advance!
>>>>>>>
>>>>>>> Hyphon
>>>>>>>
>>>>>>>
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>>>>>
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>> --
>>
>> Dave Parker
>> Systems Administrator
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
>> _______________________________________________
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>> please visit:
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>>
>
>
> _______________________________________________
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> visit:
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>
--
Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
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