Can anyone confirm whether the engineer exploits are truly fixed now? I'll be leaving my plugin on in the meantime.
On Fri, Apr 30, 2010 at 5:54 PM, Jason Ruymen <[email protected]>wrote: > A required update to Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > - Added further PropHunt mode support: > - Added a "SetCustomModelRotates" input, which will enable/disable > whether the custom model should rotate yaw (enabled by default) > - Added a "SetCustomModelVisibletoSelf" input, which will set > whether or not the local player should see his own custom model > - Fixed the Engineer being able to build more than 1 of each type of > building > - Fixed old Engineer build keybinds not working with the new system > - Fixed a client crash on shutdown > - Fixed the Gunboats not properly applying the damage reduction when > Spectators are nearby > - Fixed post-processing bug which could cause tone mapping to become stuck > at highest setting > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

