Can anyone confirm whether the engineer exploits are truly fixed now? I'll
be leaving my plugin on in the meantime.


On Fri, Apr 30, 2010 at 5:54 PM, Jason Ruymen <[email protected]>wrote:

> A required update to Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> - Added further PropHunt mode support:
>        - Added a "SetCustomModelRotates" input, which will enable/disable
> whether the custom model should rotate yaw (enabled by default)
>        - Added a "SetCustomModelVisibletoSelf" input, which will set
> whether or not the local player should see his own custom model
> - Fixed the Engineer being able to build more than 1 of each type of
> building
> - Fixed old Engineer build keybinds not working with the new system
> - Fixed a client crash on shutdown
> - Fixed the Gunboats not properly applying the damage reduction when
> Spectators are nearby
> - Fixed post-processing bug which could cause tone mapping to become stuck
> at highest setting
>
> Jason
>
>
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